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  #1  
Old 05-24-2014, 12:22 PM
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ElAurens ElAurens is offline
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Well, because IL2 is totally optimized for OpenGL, and no one that is serious about having the game look good and run at it's best plays it in DirectX.

And frankly, all these visual effects that keep getting asked for, and sometimes added to the old girl, drag it's performance down. My frame rates have taken a hit with the new smoke that was just implemented, for example.

This game engine traces it's roots to the late 90's. There is only so much that can be done with it, and frankly, I'd be happier with more content than eye candy. Like the new P 40s we will be getting, or more maps, or other 3d model improvements.

For now, IL2/46 is still the king of WW2 air combat simulation, though at some point it will be replaced by a newer game, maybe. Currently there is nothing that I am seeing on the horizon that looks to be able to knock IL2/46 off the top of the mountain, but some day that sim will come.

Enjoy the old sim now, while it's at it's peak, and for what it is.
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  #2  
Old 05-24-2014, 12:58 PM
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Feathered_IV Feathered_IV is offline
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Interesting. I remember trying to get the Flanders crowd to try the ENB mod back in the day of OFF version 1. None of them would try it. They all thought I was trying to send them a virus.
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  #3  
Old 05-24-2014, 02:30 PM
KG26_Alpha KG26_Alpha is offline
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Introducing shadow shaders in OGL optimization would bring IL2 1946 leaps and bounds forwards.

Even if it were just the cockpits that got the shadow treatment
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  #4  
Old 05-24-2014, 02:40 PM
Tolwyn Tolwyn is offline
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Uh. My card doesn't support OpenGL 2.0. I depend on the game to still be close to the original specs, if you want fancy graphics, maybe CLOD?



Quote:
Originally Posted by KG26_Alpha View Post
Introducing shadow shaders in OGL optimization would bring IL2 1946 leaps and bounds forwards.

Even if it were just the cockpits that got the shadow treatment
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  #5  
Old 05-24-2014, 03:33 PM
gauderio gauderio is offline
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Quote:
Originally Posted by Tolwyn View Post
Uh. My card doesn't support OpenGL 2.0. I depend on the game to still be close to the original specs, if you want fancy graphics, maybe CLOD?

Because of this we are asking for this option can be enabled or disabled by the user as an option in SETTINGS SETUP. Maybe adding one more option in settings like ULTRA HIGH or as a simple switching SHADOWS ON/OFF
Who want to use, use, who does not want to use, just disable the option. Like any other option in the setup. The user chooses he wants to use this settings or not.


sorry my english.
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  #6  
Old 05-24-2014, 06:16 PM
Iszak Iszak is offline
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Quote:
Originally Posted by gauderio View Post
Because of this we are asking for this option can be enabled or disabled by the user as an option in SETTINGS SETUP. Maybe adding one more option in settings like ULTRA HIGH or as a simple switching SHADOWS ON/OFF
Who want to use, use, who does not want to use, just disable the option. Like any other option in the setup. The user chooses he wants to use this settings or not.


sorry my english.
What he said.

Your English is good enough to convey your thoughts, don't you worry.
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  #7  
Old 05-24-2014, 08:02 PM
nic727 nic727 is offline
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What I saw about AnKor work, we could change DirectX 9 feature in the game like he did with CFS3... Like better water, lighting, smoke shadow, water reflection, self-shadowing, etc.
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  #8  
Old 05-28-2014, 08:46 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Tolwyn View Post
Uh. My card doesn't support OpenGL 2.0. I depend on the game to still be close to the original specs, if you want fancy graphics, maybe CLOD?
Original game was/is coded for OGL & Dx so no change there.

You can quite happily sit there looking at it unaffected by OGL coding that the rest of us are looking at as it is at present with perfect mode and water 4 (Nvidia) and effects 2 etc etc.

Thats not to say a rework of the Dx8 or Dx9 IL2 1946 is using could be as good or better than OGL
but i suspect a rewrite of the complete game textures would be in order if its optimized for OGL only.

Quite frankly its your choice using a 8+ year old PC.



Quote:
Originally Posted by gauderio View Post
Because of this we are asking for this option can be enabled or disabled by the user as an option in SETTINGS SETUP.
Maybe adding one more option in settings like ULTRA HIGH or as a simple switching SHADOWS ON/OFF
Who want to use, use, who does not want to use, just disable the option. Like any other option in the setup.
The user chooses he wants to use this settings or not.
sorry my English.
Yes all good there.

Last edited by KG26_Alpha; 05-28-2014 at 08:49 PM.
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  #9  
Old 05-30-2014, 10:57 PM
IceFire IceFire is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Original game was/is coded for OGL & Dx so no change there.

You can quite happily sit there looking at it unaffected by OGL coding that the rest of us are looking at as it is at present with perfect mode and water 4 (Nvidia) and effects 2 etc etc.

Thats not to say a rework of the Dx8 or Dx9 IL2 1946 is using could be as good or better than OGL
but i suspect a rewrite of the complete game textures would be in order if its optimized for OGL only.

Quite frankly its your choice using a 8+ year old PC.





Yes all good there.
Actually it's all OpenGL... the DirectX mode is a wrapper only. It'd be interesting to see development of a more modern DirectX mode. It'd open up the door to all kinds of possibilities but its no small task and it would be years in the making.

Another game had a similar kind of experience. FreeSpace 2 was a space combat game that came out in the late 90s. The source was opened by the developers and the community has been busy working on it ever since. The visual effects have come a long way but we're talking a decade worth of open source development done by a pretty hardcore team. I suspect that in many ways that engine is a lot simpler than what IL-2 hooks into.
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  #10  
Old 06-01-2014, 11:07 AM
shelby shelby is offline
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hope to see mc200 serie1 cockpit
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