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#1
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Well, because IL2 is totally optimized for OpenGL, and no one that is serious about having the game look good and run at it's best plays it in DirectX.
And frankly, all these visual effects that keep getting asked for, and sometimes added to the old girl, drag it's performance down. My frame rates have taken a hit with the new smoke that was just implemented, for example. This game engine traces it's roots to the late 90's. There is only so much that can be done with it, and frankly, I'd be happier with more content than eye candy. Like the new P 40s we will be getting, or more maps, or other 3d model improvements. For now, IL2/46 is still the king of WW2 air combat simulation, though at some point it will be replaced by a newer game, maybe. Currently there is nothing that I am seeing on the horizon that looks to be able to knock IL2/46 off the top of the mountain, but some day that sim will come. Enjoy the old sim now, while it's at it's peak, and for what it is.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#2
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Interesting. I remember trying to get the Flanders crowd to try the ENB mod back in the day of OFF version 1. None of them would try it. They all thought I was trying to send them a virus.
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#3
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Introducing shadow shaders in OGL optimization would bring IL2 1946 leaps and bounds forwards.
Even if it were just the cockpits that got the shadow treatment ![]() |
#4
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Uh. My card doesn't support OpenGL 2.0. I depend on the game to still be close to the original specs, if you want fancy graphics, maybe CLOD?
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#5
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Because of this we are asking for this option can be enabled or disabled by the user as an option in SETTINGS SETUP. Maybe adding one more option in settings like ULTRA HIGH or as a simple switching SHADOWS ON/OFF Who want to use, use, who does not want to use, just disable the option. Like any other option in the setup. The user chooses he wants to use this settings or not. sorry my english. |
#6
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Your English is good enough to convey your thoughts, don't you worry. |
#7
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What I saw about AnKor work, we could change DirectX 9 feature in the game like he did with CFS3... Like better water, lighting, smoke shadow, water reflection, self-shadowing, etc.
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#8
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You can quite happily sit there looking at it unaffected by OGL coding that the rest of us are looking at as it is at present with perfect mode and water 4 (Nvidia) and effects 2 etc etc. Thats not to say a rework of the Dx8 or Dx9 IL2 1946 is using could be as good or better than OGL but i suspect a rewrite of the complete game textures would be in order if its optimized for OGL only. Quite frankly its your choice using a 8+ year old PC. ![]() Quote:
Last edited by KG26_Alpha; 05-28-2014 at 08:49 PM. |
#9
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Another game had a similar kind of experience. FreeSpace 2 was a space combat game that came out in the late 90s. The source was opened by the developers and the community has been busy working on it ever since. The visual effects have come a long way but we're talking a decade worth of open source development done by a pretty hardcore team. I suspect that in many ways that engine is a lot simpler than what IL-2 hooks into.
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Find my missions and much more at Mission4Today.com |
#10
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hope to see mc200 serie1 cockpit
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