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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-29-2009, 04:33 PM
Thunderbolt56 Thunderbolt56 is offline
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"clickpits" are useless to me and I'm in accord with Alpha on this one too. If you want to make "complete" CEM a part of it, then that's cool. Having some additional toggle switches to enable certain aspects would be fun IMO. Besides, difficulty settings are set server-side anyway and if it's not done well (or too cumbersome for most) it could just be turned off.

I'm all for adding more elements of realism to CEM, but that aspect mostly appeals to the FSX crowd than to the average WWII virtual combat pilot. If shifting COG is modeled as fuel is burned and ordnance/ammo is used instead of just overall weight, then that would be a nice touch as well.

I wouldn't say no to having complete CEM modeled to its limits and having the ability to implement different aspects as collective pilot ability increases, but having it only on a single "on/off" switch would be too much for the vast majority IMO.
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  #2  
Old 01-29-2009, 05:04 PM
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robtek robtek is offline
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For me the cockpit doesn´t have to be clickable.
What i want is a more realistic engine management and that includes the starting procedure.
It will bring more immersion and would also, by chance, keep away the "join, throttle to 100%, start run in which direction the plane is pointing at this time - player"
Also it should be felt if you abuse your engine (too hot, too cold, too much rpm)
With the really complex engine management the different workload for the pilots would be simulated at last.
And if that is implemented it could also be clickable, for those who like it.
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Last edited by robtek; 01-29-2009 at 05:07 PM. Reason: adding thougts
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  #3  
Old 01-29-2009, 05:57 PM
Chivas Chivas is offline
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I don't find clickable cockpits usefull or immersive, But being able to map the Magneto's Fuelcock's, Primer's and Ingine start button to my Hotas very usefull and immersive.
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  #4  
Old 01-29-2009, 06:15 PM
ECV56_LeChuck ECV56_LeChuck is offline
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Agree with Chivas and robtek. Today, with IL-2, all the planes work the same way. Engine on, full power, and go. That´s no realistic at all, and have a bad and negative effects on pilots.
If, for example, the pilots must set the mixture before starting the engine, gives another depth to simulation.
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  #5  
Old 01-29-2009, 08:25 PM
HR_Zunzun HR_Zunzun is offline
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I find start up procedure a "must have" for a sim that claims is going to be the more complex ever created. If latter the complete procedure will be used or not by the user is another matter. It is just a matter of doing of it an option in the difficulty settings.
Regarding the cockpit I find it quite inmersive as well, especially for thing like fuel selectors, primer, magnetos.....(so if you are going to have a complete start up procedure is very handy). Again, could be an option and not that hard to implement as Bob2 had it more than 6-8 year ago.
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  #6  
Old 01-29-2009, 08:43 PM
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ZaltysZ ZaltysZ is offline
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I don't have to use mouse in Black Shark to be able to click the switches. Mouse cursor is always on the screen and when I am moving camera by using TrackIR, cursor is also moved with it. I only need to "look" at switch and press button of my HOTAS to emulate mouse click. It is easy, natural and way faster than removing hands from HOTAS and pressing keys in the keyboard. Would be nice to have the same in SoW.
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  #7  
Old 01-29-2009, 08:59 PM
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DD_crash DD_crash is offline
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There was a video on youtube with a guy using some sort of glove to touch the switches on Black Shark. Looked very impressive

Last edited by DD_crash; 01-29-2009 at 09:01 PM. Reason: spelling orrror
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  #8  
Old 01-29-2009, 09:52 PM
Snuff_Pidgeon Snuff_Pidgeon is offline
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As an option i think it is a good idea, then when you dont want it, just turn that option off simple..
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  #9  
Old 01-29-2009, 11:08 PM
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ElAurens ElAurens is offline
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Clickpits are out for me. Never liked them in FSX.

Some added complexity such as fuel management, proper radiator and cowl flap management coupled with correct overheating/temperature models would be great IMHO.

A super complex engine start procedure is not high on my list, but, proper warm up definitely is. "Breaking the wire" (using War Emergency Power) should have correct limits, and consequences for not adhering to them.

And just why does every plane in the sim seem to have VR set at 170kph anyway?
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  #10  
Old 01-30-2009, 01:35 AM
SPUDLEY1977 SPUDLEY1977 is offline
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Default Must we wait longer....

If you want checklists, create each one:

1. Pre flight walkabout checklist
2. Pre Engine startup checklist
3. Warm up checklist
4. Pre taxi checklist
5. Pre take off checklist

make 5 clipboards and get your pens out. You already have this option. Do you already do this? No??? Once eack clip board is filled in, just start clicking your mouse the same number of times anywhere you want. There is your clickable virtual cockpit. No need to DELAY this past the current 2010 release.

Begging for additional limited programming and testing time will only delay the release. PLEASE DO NOT WASTE TIME on this option. Yes, this is my 2cents worth, but they already have to solve the VIRTUAL COCKPIT SMELL requirement to deliver on.

FLEAFLY is already working on the fully functional J TUBE...but will it be environmentally friendly, fully recyclable, self sustainable, and compatible with water cooled PC's (Even his new one someday)?

Clickable Flickable doo dads arrrggghhhh
Let the Flames begin...

FLYBY has already submitted C++ plans for real fire, smoke, and brimstone to fill your cockpits when you overload your clickable cockpits. Oh and he has a screen clickable fire extinguisher that is pooped out of your LCD into your lap so you can spray it all over the place and your clickable cockpits and clip boreds.

PEACES

Last edited by SPUDLEY1977; 01-30-2009 at 01:39 AM.
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