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#1
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1C is also a software distributor in the CIS states. Red Orchestra 2 is developed(and outside of Russia published) by Tripwire Interactive.
There are a lot of 3rd party engines they could license, sure, but they are not developing some random casual RTS, the series strong points(like phisics and destructibility) are made possible by some proprietary code that would need to be rewritten from scratch. At that point they might aswell write a brand new one. They are wasting their money on dead GEM engines because they dont have money for that brand new one. Game engine development takes a lot of resources, its MUCH more cost effective to rewrite some minor parts and keep using the old one.(duh) |
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#2
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Quote:
Speaking about cost effectiveness the winner is EaaS always... There is no need to further code writing if you already have it. For example like this: https://forums.robertsspaceindustrie...ails-on-damage And as for better optimization which GEM lacks since forever:http://www.amd.com/en-us/press-relea...2014mar19.aspx And as a bonus http://www.tweaktown.com/news/34866/...its/index.html I think it can be investition even for the future. Last edited by roptor90; 05-07-2014 at 12:44 AM. |
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