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  #1  
Old 05-04-2014, 09:45 PM
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ElAurens ElAurens is offline
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Actually if you could have multiple respawn times for an AI flight would be very cool.

Place one AI flight with it's waypoints and then have multiple spawn times for it. Be a cool way to create waves of bombers, for example.
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  #2  
Old 05-05-2014, 12:04 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by ElAurens View Post
Actually if you could have multiple respawn times for an AI flight would be very cool.
+1. It would save mission builders a lot of work. Create one formation of bombers (or whatever), set it to respawn n number of times every X minutes and you've simply and quickly created an otherwise very time-consuming mission.

Allowing random factors when spawning or respawning AI planes would also be helpful. For example, you could create a bomber stream by having planes spawn around a fixed point at slightly different altitudes and coordinates, traveling at slightly different speeds, but all following the same course and waypoints.

For even more fun, you could have random types of planes or even random altitudes or vectors!

Basic respawn would just require a setting for the number of formations to be spawned and a timer to set the intervals between spawning times.

Randomized respawn would require parameters for the mission builder to set randomness in respawn time, altitude, longitude, latitude, course, airspeed and waypoints.

Totally random respawn would require parameters for the mission builder to set plane lists, loadouts and pilot skill.

Of course, much of this functionality exists in Uberdemon's UQMG ( http://uberdemon.net/index2.html), but it would be cool to see it incorporated into the FMB or even the QMB.
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  #3  
Old 05-05-2014, 06:35 PM
gauderio gauderio is offline
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Please make these changes to pollute less the game screen

ORIGINAL GAME SCREEN



NEW GAME SCREEN

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  #4  
Old 05-06-2014, 05:23 AM
Pursuivant Pursuivant is offline
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Originally Posted by gauderio View Post
Please make these changes to pollute less the game screen
Moving the HUD messages so they don't "cover the sky" and interfere with spatial awareness would be a good idea. Either they could be moved to the lower right hand corner like in the drawing above, or they could be made to disappear when the pilot's view isn't focused straight ahead (realistic, since the pilot can't see his controls when he's looking to his right or left).
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Old 05-06-2014, 06:26 AM
Derda508 Derda508 is offline
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That´s a really good idea!
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  #6  
Old 05-07-2014, 12:02 AM
pencon pencon is offline
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What I think would be really cool is actual people manning the guns on the ground , and being able to strafe the crap out of them as they shoot back at me .And destructible environments - buildings etc I know that will probably never happen though sigh .....
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Old 05-07-2014, 02:25 AM
IceFire IceFire is offline
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Originally Posted by pencon View Post
What I think would be really cool is actual people manning the guns on the ground , and being able to strafe the crap out of them as they shoot back at me .And destructible environments - buildings etc I know that will probably never happen though sigh .....
There is a stationary M2 .50cal (both AA and field mount) and MG 42 available for ground mounted machine guns. They do shoot at aircraft if they come into their field of view.

Buildings are already destructible although its a fairly simple setup. Destructible environments such as geometry changes to the ground is probably not possible given the current game engine. It was programmed in the late 1990s remember.
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Old 05-07-2014, 12:57 PM
rollnloop rollnloop is offline
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Quote:
Originally Posted by Pursuivant View Post
Moving the HUD messages so they don't "cover the sky" and interfere with spatial awareness would be a good idea. Either they could be moved to the lower right hand corner like in the drawing above, or they could be made to disappear when the pilot's view isn't focused straight ahead (realistic, since the pilot can't see his controls when he's looking to his right or left).

Another simple idea would be a toggle key, so when you want to check your HUD (because a special control doesn't move in 3D cockpit, like radiator position in most older ones) you can, and when you don't want text you can get rid of it.
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  #9  
Old 05-08-2014, 03:29 AM
Pursuivant Pursuivant is offline
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Originally Posted by rollnloop View Post
Another simple idea would be a toggle key, so when you want to check your HUD (because a special control doesn't move in 3D cockpit, like radiator position in most older ones) you can, and when you don't want text you can get rid of it.
That would be much more convenient than permanently disabling HUD messages in the conf.ini.
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  #10  
Old 05-08-2014, 12:07 PM
IceFire IceFire is offline
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Originally Posted by Pursuivant View Post
That would be much more convenient than permanently disabling HUD messages in the conf.ini.
Good idea! IL-2 BoS has the exact same feature... tap a button and the HUD and all elements associated with it are hidden from rendering including speed bar, map elements, icons, etc. It all goes away so you can take screen shots or just fly without any extra aids. Press a button and it comes back.
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