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#1
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Some random thoughts on abilities for Drahha:
1. Summoning dragonflies. Perhaps dragonflies hang around dragons, scavenging from their kills. For whatever reason, they like blue dragons better and can be summoned to help in a fight. 2. Other dragons don't like blue dragons not just because they are different, but because they have trouble controlling their abilities. Give blue dragons an Armageddon-like ability that damages all stacks (50% damage to allies?). 3. A Last Hero ability that only works on the blue dragon stack. Last Hero usually doesn't work on L5 creatures, so this might be overpowered. 4. Since emerald dragons can add mana, perhaps something that allows a blue dragon to add rage? Or, if a blue dragon is in the hero's army, anytime a dragon stack is attacked, it generates extra rage - something like the Paladin's ability against undead and demons. Or simply having dragons in the opposing army generates extra rage automatically between rounds. 5. Other dragons hate blue dragons, so when fighting a blue dragon, their Attack increases 25%, but their Defense decreases 50%. You indicate that other dragons don't like blue dragons, so it's a good bet that you'll lower their morale if a blue dragon is in the hero's army. Are you planning to increase the blue dragon's morale in that case, similar to giants and emerald dragons? I like the ideas on crystals. At first I thought $10K was too high, but Tibold's prices quickly go much higher, so it works out. (Tibold sells the first crystal for $5K, then $7.5K, then $10K, etc.) And it's nice to have something to do with the extra containers besides simply selling them. For convenience, I'd suggest having all the locations in or around Greenwort. Otherwise, it may not be worth the time and effort to trade some containers. I also like the idea of exchanging dragon eggs for runes, and the high price ($100K) for doing so. It's less important to keep this in a convenient location, since I'm guessing it won't happen often. Perhaps the dragon caves in Montero? SW |
#2
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"Some say they are invisible. Some say they can cast spells. Some say Magic Mirror is one of their natural defensive traits." So I like the idea of them having some sort of spell capability as a natural part of them. Invisibility may make sense since that's why they're rarely seen. Perhaps as a natural response to being attacked they have a certain percent chance of becoming invisible. Going with the Magic Mirror motif (has a chance to reflect bad spells to the other side in HOMM3) this may also make sense - a spell cast on an enemy has a chance of being reflected (if bad) or stolen (if good). This may be really neat, although I'd have to think about how to implement it. Quote:
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Alright - thanks for the awesome comments! Keep 'em coming! ![]() /C\/C\ |
#3
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Oops, you're right - I was thinking of AP/CW, not Legend. Hmm, I know there's at least one place in the Elven lands where you can always buy dragons, so perhaps there will work.
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#4
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Edited: Wrong topic!
Last edited by Sirlancelot; 04-28-2014 at 09:40 PM. |
#5
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I also have a picture of what they'll look like on their unit card (or actually 5). Tell me which one you like best - I like picture #1 the best so far. Let me know what you think. I'm still contemplating other abilities. I also have Wilma exchanging Thorn Seeds for Magic Crystals (she gives some to the Royal Thorn, I guess) and Bogis exchanging Dragonfly Eggs. /C\/C\ |
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