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#13
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Hope you progress without much problem ecania
You said suggestions for medal lvls, here`s some i added to my game : 1)Iron warrior From medals.txt Code:
medal_iron_warrior_1 {
category=o
image=heroitem_medal_iron_warrior.png
hint_config=object_item
label=itm_medal_iron_warrior_1_name
hint=itm_medal_iron_warrior_1_hint
information_label=
maphint=
mapinfo=
price=10
maxcount=0
level=1
race=human
medclass=0
use {}
fight {
{
filter {
belligerent=ally
}
dbonus=physical,0,3,0,-100,0,0
attack_on=
attack_off=
}
}
mods {
rage=limit,5
}
propbits=medal
params {
max1=20
max2=60
max3=140
max4=260
order=10
complex=1
param=0
var1=spells_used-spell_berserker,spells_used-spell_ghost_sword,spells_used-spell_reaction,spells_used-spell_dragon_arrow,spells_used-spell_balance
var2=spells_used-spell_berserker,spells_used-spell_ghost_sword,spells_used-spell_reaction,spells_used-spell_dragon_arrow,spells_used-spell_balance
var3=spells_used-spell_berserker,spells_used-spell_ghost_sword,spells_used-spell_reaction,spells_used-spell_dragon_arrow,spells_used-spell_balance
var4=spells_used-spell_berserker,spells_used-spell_ghost_sword,spells_used-spell_reaction,spells_used-spell_dragon_arrow,spells_used-spell_balance
}
Part from eng_rewards.lng Code:
reward_iron_warrior_1=+5 Rage<br>Incrase your troops physical damage 3% reward_iron_warrior_2=+10 Rage<br>Incrase your troops physical damage 6% reward_iron_warrior_3=+15 Rage<br>Incrase your troops physical damage 10% reward_iron_warrior_4=+20 Rage<br>Incrase your troops physical damage 15% Code:
medal_fire_mage_1 {
category=o
image=heroitem_medal_fire_mage.png
hint_config=object_item
label=itm_medal_fire_mage_1_name
hint=itm_medal_fire_mage_1_hint
information_label=
maphint=
mapinfo=
price=10
maxcount=0
level=1
race=human
medclass=2
use {}
fight {
{
filter {
belligerent=enemy
}
rbonus=poison,-2,0,0,-100,0,0
attack_on=
attack_off=
}
{
filter {
belligerent=enemy
}
rbonus=magic,-2,0,0,-100,0,0
attack_on=
attack_off=
}
{
filter {
belligerent=enemy
}
pbonus=
dbonus=
rbonus=fire,-2,0,0,-100,0,0
attack_on=
attack_off=
}
{
filter {
belligerent=enemy
}
rbonus=astral,-2,0,0,-100,0,0
attack_on=
attack_off=
}
}
mods {
mana=limit,5
}
propbits=medal
params {
max1=60
max2=180
max3=400
max4=700
order=10
complex=1
param=0
var1=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain
var2=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain
var3=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain
var4=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain
Part from eng_rewards.lng Code:
reward_fire_mage_1=+5 Mana<br>Reduces enemy elemental resistances by 2% reward_fire_mage_2=+10 Mana<br>Reduces enemy elemental resistances by 4% reward_fire_mage_3=+15 Mana<br>Reduces enemy elemental resistances by 7% reward_fire_mage_4=+20 Mana<br>Reduces enemy elemental resistances by 10% |
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