Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: The Legend > Mods

Mods Everything about mods

Reply
 
Thread Tools Display Modes
  #1  
Old 01-20-2009, 02:37 PM
Keneth Keneth is offline
Approved Member
 
Join Date: Nov 2008
Location: here and there
Posts: 378
Default

Actually there isn't any trade-off since you only want one or two abilities from each spirit to begin with, the rest are just a courtesy since you don't have anything better to invest in, what you've done is allowed the player to spend the extra points to further upgrade skills that are already strong to begin with, likely making them insanely powerful if you continued the same progression. This would make my warrior very (trigger-)happy and my enemies very grumpy as they get blasted each turn with a high-powered rage ability.

Also passing variables to scripts isn't really a problem, if you couldn't do that, they would be pretty much useless now wouldn't they?
Reply With Quote
  #2  
Old 01-20-2009, 04:41 PM
Csimbi Csimbi is offline
Approved Member
 
Join Date: Dec 2008
Posts: 254
Default

Hmm. I don't know. I found only one useless skill for each spirit - the other three were pretty useful for specific occasions.

I guess you are talking about passing variables from one LUA function to another. I meant passing variables from the atom file to the script (probably it's more appropriate to say: read the atom variables in the scripts).
Reply With Quote
  #3  
Old 01-20-2009, 05:10 PM
Ryastar's Avatar
Ryastar Ryastar is offline
Approved Member
 
Join Date: Oct 2008
Posts: 253
Default

The only question I have is: does this mod allow soul draining to go to 100% killing? If it does, then that is definitely overpowered...
Reply With Quote
  #4  
Old 01-20-2009, 05:52 PM
Gatts's Avatar
Gatts Gatts is offline
Approved Member
 
Join Date: Oct 2008
Location: Slovakia
Posts: 547
Default

Quote:
Originally Posted by Ryastar View Post
The only question I have is: does this mod allow soul draining to go to 100% killing? If it does, then that is definitely overpowered...
As you can get rage from normal killing (spell/ fight) you can't get 100% of killing... you would need from time to time to kill enemies just with your archers... IMHO
__________________
WOK pan? You sure mean WOG...
Equilibrium? You sure mean Equlibris...
Reply With Quote
  #5  
Old 01-20-2009, 06:09 PM
Ryastar's Avatar
Ryastar Ryastar is offline
Approved Member
 
Join Date: Oct 2008
Posts: 253
Default

I meant 100% killing of one stack, just like ordinary soul drain goes to 50% killing of one stack.
Reply With Quote
  #6  
Old 01-20-2009, 10:42 PM
Csimbi Csimbi is offline
Approved Member
 
Join Date: Dec 2008
Posts: 254
Question

Originally there were 5 levels, so now there are 10:
Code:
level1=level:0/kill:10,rage:10,rest:3,exp:7,level:1
level2=level:1/kill:20,rage:+5,exp:+2,level:2
level3=level:2/kill:30,rage:+15,exp:+2,level:3
level4=level:3,LV:>12/kill:40,rage:+25,exp:+2,level:4
level5=level:4,LV:>16/kill:50,rage:+35,exp:+2,level:5
level6=level:5,LV:>18/kill:60,rage:+40,exp:+2,level:6
level7=level:6,LV:>20/kill:70,rage:+45,exp:+2,level:7
level8=level:7,LV:>22/kill:80,rage:+50,exp:+2,level:8
level9=level:8,LV:>24/kill:90,rage:+55,exp:+2,level:9
level10=level:9,LV:>26/kill:100,rage:+60,exp:+2,level:10
So, the answer is: yes, you can get 100% once your hero has passed level 26.
However, the rage requirement would be pretty high: 10+5+15+25+35+45+55+60=250

The available reductions (currently) are:
Code:
rage1=rs:0,level:>1,rage:>10/rage:-10,rs:1
rage2=rs:1,level:>3,rage:>10/rage:-10,rs:2
rage3=rs:2,level:>6,rage:>25/rage:-25,rs:3
rage4=rs:3,level:>12,rage:>50/rage:-50,rs:4
rage5=rs:4,level:>18,rage:>100/rage:-100,rs:5
Since you can pick 100% kill only at level 27, you won't be able to pick the last three reductions, meaning that the max. reduction you could get would be 10+10+25=45.
So, if you could pick always the right choice (which you can't I think), at level 30 you would be able to have 100% kill for 205 rage.

Alternatively, if you pick the reductions instead of the improvements, you would not be able to pick the last three levels, meaning that you could have 70% kill for 45 rage - and there is an error here, because you would not be able to kick the -50 and -100 reductions (rage req. won't be >50 or >100).

Obviously, it needs some tweaking...
So, I am waiting for your inputs...

Last edited by Csimbi; 01-20-2009 at 10:44 PM. Reason: Typo
Reply With Quote
  #7  
Old 01-20-2009, 11:53 PM
Keneth Keneth is offline
Approved Member
 
Join Date: Nov 2008
Location: here and there
Posts: 378
Default

That's actually not that much, my warrior could easily rack up at least 100 rage in one turn at the end of the game. Although admittedly I did have some help from my improved babies so it might not have been completely legal. But putting that aside, that means I can disable the heaviest stack on round one and by sometime in round two I could completely obliterate that stack. I don't think the values should ever go beyond 66%.
Reply With Quote
  #8  
Old 01-21-2009, 09:17 AM
Csimbi Csimbi is offline
Approved Member
 
Join Date: Dec 2008
Posts: 254
Default

So, how would you want the 5 new levels to go? These look pretty small steps (not worth the investment):
6: 58%
7: 60%
8: 62%
9: 64%
10: 66%
What about rage cost?
Reply With Quote
  #9  
Old 01-21-2009, 01:48 PM
Keneth Keneth is offline
Approved Member
 
Join Date: Nov 2008
Location: here and there
Posts: 378
Default

Nah, you'd have to change the first 5 levels too, make 11 6% steps for instance, and change the rage cost to something more reasonable.
Reply With Quote
  #10  
Old 01-20-2009, 05:47 PM
Keneth Keneth is offline
Approved Member
 
Join Date: Nov 2008
Location: here and there
Posts: 378
Default

Quote:
Originally Posted by Csimbi View Post
the other three were pretty useful for specific occasions.
Specific occasions are not worth investing upgrades in.

Quote:
Originally Posted by Csimbi View Post
I guess you are talking about passing variables from one LUA function to another.
No, I'm talking about reading variables from atom files. What use are static values if you can't read them with a script?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:22 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.