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| Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory. |
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#1
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Paul Weber
The target person in level "Wintercold": Paul Weber was a generic german officer with winter coat. I made him unique Facts:
#1 Before #2 After
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#2
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Clothes
In level "Hotel", there are five locked rooms. In three of them there are now powerful clothes available. They are lying on the beds.
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Last edited by AHO; 01-09-2009 at 12:22 AM. |
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#3
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What kind of clothes are they?
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#4
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They are the suit of british embassy agents. If you wear them
in hotel, every hostile NPC will become friendlly. This is due to the fact, that clothes have a kind of priority rank system. Thanks but I'm little frustrated, because there are so many things which do not function properly Quote:
this green coat.
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#5
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So you decided not to have gangster-like guard clothes placed on the beds? The traitor doesn't turn hostile once his meeting with the diplomat is over if you're wearing a guard's suit.
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#6
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But finding clothes lying around is much, MUCH better than having to put someone out of action just to find some clothes.
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#7
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Quote:
1st: It's realistic 2nd: MoT has this feature 3rd: DtS bases partially upon the Hitman serie and Hitmans has also this feature I like it and I'm glad you like it too...
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#8
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Quote:
I will check if he does not turn hostile if he's wearing the suits I placed on the beds (embassy agent suit). Update:// The same effect with the embassy agent suit. The traitor does not turn hostile after the meeting. It seems that the internal rank of hotel guards and embassy agents are the same or the latter is even higher... See attached pic as a proof
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Last edited by AHO; 01-09-2009 at 11:14 AM. |
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#9
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How can your skins don't work properly?
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#10
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I didn't meant the skins
function buggy or partially e.g.
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