![]() |
|
#1
|
||||
|
||||
![]() Quote:
you had your 15 min. of glory Z
__________________
![]() Born to fly...forced to work!!! |
#2
|
|||
|
|||
![]()
kiss my ass. i'm not going any where bub so get used to it.
|
#3
|
||||
|
||||
![]()
wo...this old bird is still gett'in tossed around. The issue is pretty dead. You got three choices here, 1)play with your friends, 2)shut-up and take your chances on-line, or 3) go offline.
|
#4
|
|||
|
|||
![]()
Lexx::
Quote... "Exactly what I'm talking about -- "online" issues. You are considering "online" only. Online is irrelevant unless a sim is Pay-To-Play. Mods can't kill a primarily Offline game. Mediocraty and abandonment can kill an Offline game, which Microsoft CFS primarily was." So ya test ya skills online and keep the fun going. Lexx, online pay to pay or online Hyperlobby, etc... is still online. (Nice diversion attempt though ![]() "Even more interesting: Remember TAGERT at ubi.com. He told us that mods didn't kill CFS3, but accusations of cheating with mods DID kill it. I had to remind him that it may have killed "online" only, but not offline -- Microsoft killed offline play in that game. TAGERT even told us that he never saw a mod cheat incident, he was told about it by others he trusted, so he was still anti-mod in this sim because he was concerned over the potential for accusations of cheating killing a ONLINE sim. ie...lack of community. I agree with your (Bear's) view on the requirement for a bullish community, while a bearish community can kill an online sim." CFS3 was an extremely problemated POS, which was poorly produced and writen... it had so many bugs in it, cockroaches were embarrassed. Mods - offline or online is supporting the hacking of the sim and there is no two ways about. |
#5
|
|||
|
|||
![]() Quote:
|
#6
|
|||
|
|||
![]() Quote:
sorry pal, but here you are wrong. You can't cheat in CFS3 because of the checksum comparaison system. It compares a/c data of all users. If you don't have the same, you can't enter the game, period. It's true that Mods killed online CFS3, but not because of cheating, but because of the impossibility-or almost- to find people with the same modded install. The checksum system worked so well that nobody could join nobodys room anymore if you wouldn't play vanilla stock. There were more than one online squads that gave up because of this. However, stock online rooms existed until they took the server down. |
#7
|
|||
|
|||
![]()
Wolf::
Quote:
HOWEVER -- I will say online has the potential to be far better than offline. Online War can offer *everything* an offline dynamic campaign can (if done right), but with the addition of Human vs Blue Side ... social interaction relating to aviation hysteria, or even semi-hysterical "what if" scenarios. My top fave is SAC vs PVO starting about 1947, both sides using German tech basically (well, kinda). Beats the canned copy-paste gaming industry standard USAAF vs Luft 1946 which is okay but very limited because the hysterical war ended and stopped German aircraft development cold. But you need a whole online squad to keep one B-36 flying all the way to its target heehe, each squad mate/mattette taking turns over the better part of a day. ![]() |
#8
|
|||
|
|||
![]() Quote:
|
#9
|
||||
|
||||
![]() Quote:
not holding to your own words = spineless posting FM of stock plane publicly = shameful trying to dig your way out of it = idiotic ... ups, sorry i meant :pathetic Z
__________________
![]() Born to fly...forced to work!!! Last edited by fly_zo; 01-03-2009 at 04:13 PM. |
#10
|
|||
|
|||
![]() Quote:
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
|
|