Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: The Legend

King's Bounty: The Legend Real-time RPG with turn-based battles. Move through the fantasy world of fearless knights, evil mages and beautiful princesses.

Reply
 
Thread Tools Display Modes
  #1  
Old 12-26-2008, 10:39 AM
Holywhippet Holywhippet is offline
Approved Member
 
Join Date: Dec 2008
Posts: 43
Default

There is one major problem I have with HOMM 5 and it's that some of the scenarios (single player) don't seem to be well balanced. In particular, the one scenario that made me shelve the game until a later date involves defending 5 or so border gates at the same time. You aren't allowed to go beyond the gates where enemy heroes are running around building up their armies etc. Problem is, you don't know where they are going to strike first/next, aren't entirely sure when they will start attacking and you lose the scenario if you lose 2 of them IIRC.

This makes your mission pretty damn hard since you are dealing with limited resources. You can reinforce the gates but you can't know which ones to focus on.
Reply With Quote
  #2  
Old 12-26-2008, 12:17 PM
DarkAngel DarkAngel is offline
Registered Member
 
Join Date: Dec 2008
Posts: 2
Default

In my opinion and observation, KB blends the best features of DIABLO and HOMM.

That is why it is so addictive to us all.

DIABLO has a good single RPG story and non-stop running around (but not so interesting hack/slash combat)

HOMM has the best combat strategy concept in terms of unit battles (but boring turn by turn movement)
Reply With Quote
  #3  
Old 12-26-2008, 01:53 PM
Gatts's Avatar
Gatts Gatts is offline
Approved Member
 
Join Date: Oct 2008
Location: Slovakia
Posts: 547
Default

Quote:
Originally Posted by Holywhippet View Post
There is one major problem I have with HOMM 5 and it's that some of the scenarios (single player) don't seem to be well balanced. In particular, the one scenario that made me shelve the game until a later date involves defending 5 or so border gates at the same time. You aren't allowed to go beyond the gates where enemy heroes are running around building up their armies etc. Problem is, you don't know where they are going to strike first/next, aren't entirely sure when they will start attacking and you lose the scenario if you lose 2 of them IIRC.

This makes your mission pretty damn hard since you are dealing with limited resources. You can reinforce the gates but you can't know which ones to focus on.
Oh yeah -> most HOMM series maps (even without locked borders) are concetrated difficulty on "owning" land -> what means that you have to travel hell fast and if possible to have more heroes... be able to visit weekly resources, defend and attack at the same time... but if you have more heroes -> each one is weaker (compared if you would have only one main hero)...

I always liked One-Hero strategy (concentrate all power/experience in one hero) so that is why I so much like KB tL !!

In Homm (any) I had huge problems with players who could spread the power between more heroes, so even if I could win agains each of enemies heroes -> his strategy to "not be caught" and stealing my nearly empty castles weakened me in time till I lost based on my resignation.
__________________
WOK pan? You sure mean WOG...
Equilibrium? You sure mean Equlibris...
Reply With Quote
  #4  
Old 12-27-2008, 03:45 AM
lauvhk lauvhk is offline
Approved Member
 
Join Date: Nov 2008
Posts: 147
Default

After all, HOMM is a game focus on competition, even if the competitor is just the AI. Since HOMM1, it deviates from the original KB in terms of the core mechanics. The only thing that both games share is the concept of turn based encounter.

Last edited by lauvhk; 12-27-2008 at 03:49 AM.
Reply With Quote
  #5  
Old 12-27-2008, 10:00 PM
phoenixreborn phoenixreborn is offline
Approved Member
 
Join Date: Apr 2008
Posts: 185
Default

In King's Bounty the competition is to beat your best time.

No competition, they are both great fun games.
Reply With Quote
  #6  
Old 12-29-2008, 01:46 PM
Gatts's Avatar
Gatts Gatts is offline
Approved Member
 
Join Date: Oct 2008
Location: Slovakia
Posts: 547
Default

Well, I personally am not a competetive type at all, also I am very weak strategyst, so games that bear strong competetive signs are creating strong fear inside me, but it is always the "magical" fantasy world/ fantasy army, spells/magic and my own imaginations (where I can see in my head the 1230 goblins clubbing 2 black dragons to near dead, one dragon dies with strong roar, but in last second 21 angry black titans shoots theirs storm arrows which decimate the goblins who are finished by the bleeding but furious black dragon who saw his mate dying in frenzy battle. .. I see all the bodies of 1230 dead goblins, some without armor or helmets, some black from fire of dragons, some still sparking from the arrows of lightning from titans.. and in the middle of the hoard is the wounded but victorius dragon, viciously searching for revenge, aiming it's dead cold look towards 3 lasting cyclops, who do not know that their last hour will just pass away very soon)

Even in King's Bounty I realized I have much less fun when I found out that I can't finish the game without loses, not even in 7 days, and that I got huge problems on impossible (even with dryads), the same was for HOMM x, where I was able to win not few scenarios on internet/hot seat or lan, but still some players where unbeatable by me... but it was the fearie environment, spells, dragons, heroes, artefacts... castles (In Homm 2 I loved the building of castles... and I fought the first games only to be able to finish / complete each type of castle to 100%... also searching for more enemies - as I didn't have manual and did not know what all types of armies are lurking in the beutiful lands... and what does the wind mill do? and what happens when I visit the tent with two swords? What is thief's den?... the winning if any was only the small cherry on the top)
__________________
WOK pan? You sure mean WOG...
Equilibrium? You sure mean Equlibris...
Reply With Quote
  #7  
Old 01-20-2009, 01:01 PM
prowler prowler is offline
Registered Member
 
Join Date: Jan 2009
Posts: 2
Default

I am playing KB like 10 days now and i must admit its pretty good and adictive. I especially like graphics and nice story with funny characters. I am not easily impressed, to tell you the truth i have played and stick to only several games all my life cause those others dont have that something. I just install new game, play it few hours and on most time uninstall it
This game was something different it has something special. I havent felt that since i played Heroes III, which is till today IMHO the best game that i have ever played and i am still playing it online. I remember i played it for month without stoping and changing to another game. I hope it will be similar with KB. Heroes V doesnt have that something. Its just Heroes III with new graphics, but IMHO bad graphics. And story and gaming is not that adictive as in Heroes III and KB. It misses something. I dont know what. It felts like it was made just like another project (game) with no good ideas, and on the other hand KB is something really fresh and new in gaming world. I think that heroes V with KB graphics engine and funny storyline would be something special. Anyhow i hope KB team will keep up the good work.
Reply With Quote
  #8  
Old 01-21-2009, 03:12 AM
phoenixreborn phoenixreborn is offline
Approved Member
 
Join Date: Apr 2008
Posts: 185
Default

For me playing heroes v online made it from an ok game to an excellent game.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:20 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.