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| Adventure mode All you want to know about adventure mode (may contain SPOILERS) |
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#1
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Viable as DD dealer or not, ANYTHING that stands between my Hunters/Inquisitors and that badass enemy walker unit 2 hexes away has a place in my book
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#2
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I do wish, though, that the ball would retaliate or do some damage when attacked on account of those spikes.
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#3
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Quote:
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#4
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On top of being a distractor, I will always wait out and summon it as the last turn, thereby able to place it at a spot that will roll and deal the max possible damage...
Just great Fun |
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#5
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I rarely use the Ball...How odd. Reaper happens to get the vast majority of my Rage points. I wonder why...
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#6
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Well, when you don't have the Reaper yet...
And even when you do, he has to rest sometime too... |
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#7
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I also realized that the CHARGES are much more of fun - like mini in-game, where you have to get the charges before the enemy "takes" them (they dissapear when enemy steps on them.
Also- Should I attack/use ability? Or rather collect the spheres. (And I realize how much fun it is to choose collecting spheres, prolonging the battle also risking that enemy will use my greed against me via vicious counter-strike) Mostly I even don't need so desperately the ammount of mana/rage, but I need the fun of collecting the spheres
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... |
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