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#20
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Quote:
What about make the commander skills optional? (like when starting new RPG game - you create your character - you have only 10 skill points but 35 skills... ) So it will get back to KB tL the so missing "Character creation" part. I am sure you know HoMM 3: WOG, there may be missing the "clickable" leveling, but each race had it's own commander - so you could chose the one that most fits your strategy (fast huge damage dealing shooter, or mega armored humongous HP tank) So you could complete huge list of possible "skills" - some of them player may choose from beginning, by choosing specific skills, you may lose other skills (so the commander will become unique...) mage lovers can make the commander as spell supporter or mana replenisher, warriors as hp/def/att increaser... (or vice versa- what you miss, you will find in your commander, warrior can use him as spell caster, mage as real tank) BTW: I like the giant champion picture
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... |
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