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  #1  
Old 12-09-2008, 07:42 AM
Lestas Lestas is offline
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maybe...
* 2 turns cooldown. Warp target friendly stack to adjacent cell (to archdemon)
* 2 turns cooldown. Melee fire-based (or 2 cell distance) attack without retaliation
* 1 charge. Completely remove any target from the battlefild for one turn (the cell should be disabled for entering by any other troops for this turn)
* 1 charge. Lifts target enemy into the air and drops 'em down causing damage depending on their max_hp and quantity.
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  #2  
Old 12-09-2008, 09:04 AM
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Gatts Gatts is offline
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Quote:
Originally Posted by Lestas View Post
maybe...
* 2 turns cooldown. Warp target friendly stack to adjacent cell (to archdemon)
* 2 turns cooldown. Melee fire-based (or 2 cell distance) attack without retaliation
* 1 charge. Completely remove any target from the battlefild for one turn (the cell should be disabled for entering by any other troops for this turn)
* 1 charge. Lifts target enemy into the air and drops 'em down causing damage depending on their max_hp and quantity.
Warp Target ... "Master's Call" or " Hell Yell" or "Portal of DOOM" - I like this one especially as it is new/original, and also quite usefull as I usually use "hit and run" tactics -> So I could call back my vamps - and they will be able to hit one round more often each second round...GREAT!

Fire Melee - 2 cell distance -> "Hell Flame" ? or "Fire Gaze" ? (or Doom Gaze) ... as archdemon is spawn of hell - this makes sense... as long he will have the LIFT as well - so he will be usefull against dragons, without directly hitting them

Remove one stack from battlefield - VERY INTERESTING... Would be great that it could last 2 turns if you have 10+ units of archdemons (more than 16000 Leadership - easy for Warrior, hard for mage) ... could be called "Demon Cage" or "Hell Prison" ... As long it works on black dragons, I totally like it.
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  #3  
Old 12-09-2008, 10:10 AM
Keneth Keneth is offline
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I'm thinking AoE fire damage to everyone standing beside the archdemons, that way you could teleport to the middle of the opposing army and dish out some heavy damage, it wouldn't be very effective against demons or dragons but I'm aiming for good, not overpowered. And maybe a self-buffing ability similar to the one dark knights have except it would increase their resistance to damage making them a more effective tank.

This is all assuming that I figure out how to script abilities because right now I don't really get it.
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  #4  
Old 12-09-2008, 10:28 AM
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Gatts Gatts is offline
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"ring of Fire" sounds good... actually very good - what I really missed was "ring" area damage spell / ability

Funny is that in games like HOMM3 the least used damage spell of mine was Ring of ICE (and now I wonder why, as I totally did use TANK tactics - where my one unit was overcircled by enemy stacks... ) - maybe I just used buff/debuff and ressurect... and you could use only one spell / turn
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  #5  
Old 12-09-2008, 10:41 AM
Lestas Lestas is offline
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Ring area spell is Lightning Barrier (Ritualists)
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Old 12-09-2008, 11:22 AM
Keneth Keneth is offline
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Ring area spell is Lightning Barrier (Ritualists)
Yup, more or less the same thing, except your lightning barrier can be targeted (I think, haven't tried it yet) and mine works only on archdemons like the green dragon's mana drain ability.
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Old 12-10-2008, 12:04 AM
Keneth Keneth is offline
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ok, so I got the aoe fire thingy and demon summoning working and I'm gonna do the armor feature in the morning, so that leaves one talent slot open for debate. I'm deciding between an aggressive ability like Sheep or an unaggressive ability like Callback or a demon-specific Gift. Callback seems like it could be abused for hit and run tactics too much and the Gift ability like a waste of slot and abusable with phantom. I'll have to give it some more thought...
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