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Old 12-04-2008, 07:46 AM
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Gatts Gatts is offline
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I tried my best - but stil I feel that
1.) you did pretty well
2.) I did not always knew what exactly you are describing so I could mis-understood your original though

Code:
“Using hidden ways of the world Darks can cross 3-4 hexes in a moment”
You wanted to say : “ using hidden ways of Dark World can pass 3-4 hexes at once.” ?
Or:
“Using secret word of Dark can pass 3-4 hexes at once.” ?

also there should be added "he/it/she is can pass..."

mod_army_of_dark_name=Army of Darkness
mod_army_of_dark_author=Lestas

itm_death_manual_name=Forbidden Book
itm_death_manual_taken=Forsaken Book
itm_death_manual_minfo=Cursed Book
itm_death_manual_mhint=Book of Death
itm_death_manual_info=By using this book you can reveal all secrets and mysteries of the underworld. But the price is your soul. Only the strongest ones can survive the ritual of Darkness.
itm_death_manual_hint=Ancient book of forbidden knowledge.<br><br>[sys]Usage:<br>[d]transforms Archmages into Adepts of Darkness [u](you must have Archmages in your army)<br>[d]transforms Alchemists into Demolishers[u](you must have Alchemists in your army).<br>[d]transforms Orc Shamans into Ritualists[u](you must have Shamans in your army)<br>[d]transforms Dryads into Ice Nymphs [u](you must have Dryads in your Army)<br>[d]Transforms one kind of units per use

cpn_driad=Ice Nymph
cpsn_driad=Ice Nymphs
cpn_dwarfrost=Frost Needles
cpn_darkmage=Adept of Darkness
cpsn_darkmage=Adepts of Darkness
cpn_dark=Darkling //Shadow Servant? or Stalker?
cpsn_dark=Darklings 
cpn_evilgenius=Demolisher /or Destroyer? Or Armageddonist? 
cpsn_evilgenius=Demolishers
cpn_kamikaze_ram=Bomb-o-Ram
cpsn_kamikaze_ram=Bomb-o-Rams
cpn_spiritist=Ritualist 
cpsn_spiritist=Ritualists
cpn_hint_dwarfrost=Frost Needles // Soul eaters? – the coldness penetrates all armor and inflict direct damage to the victim’s soul :)

globstr_1972821248=Do you want to teach your troops, giving their souls to Darkness?<br><br>(Usually only half of the troops survive the Initiation Ritual)
soulmaster_header=^def_hint_t0^Soul Lord
soulmaster_hint=^def_hint_t1^Killing an enemy they split their souls and bodies turning their corpses into Evilins. Adepts can use Evilins in their dark rituals.
resurrect_header=^def_hint_t0^Sold the Soul
resurrect_hint=^def_hint_t1^Their souls are taken by Darkness when they die and their bodies would turn to Evilins.
dark_header=^def_hint_t0^Darkborn
dark_hint=^def_hint_t1^Born by Darkness, Darks are immune to poisons and astral, but they are vulnerable to fire and light. Their defense drops to 1 in daytime, bright sun will cause deadly damage.<br>Killing enemy troops, Darks will born a Evilin.

ev_kamikaze_header=^def_hint_t0^Walking bomb // or Semtex Soul ? or Ka-boom Curse?
ev_kamikaze_hint=^def_hint_t1^Dies after landing its attack. If Bomb-o-Ram stops near an enemy unit it explodes dealing damage to all nearby creatures.

ev_mechanical_header=^def_hint_t0^Mechanical
ev_mechanical_hint=^def_hint_t1^Can move only in a straight direction. Ignores traps. Immune to magic and Mind, Plague and some other effects.

ev_darkchild_header=^def_hint_t0^Creation of Darkness // Spawn of Darkness, Spawn of Hell? Or “Death Machine”?
ev_darkchild_hint=^def_hint_t1^Mechanism using the power of Evilin. After its destruction a Evilin will be left at the battlefield.

spirit_master_header=^def_hint_t0^Spirit master
spirit_master_hint=^def_hint_t1^Attacks by a spiritual energy. Creatures non-immune to mind attacks driven by the evil spirits  will step away from the place they are standing.

special_blast_bulb_name=Explosive Bulb // well, BULB evokes for me harmless light bulb – but as I don’t know what was your original intend/ picture , I can’t suggest much here
special_blast_bulb_head=^special_tC^[Bad]
special_blast_bulb_hint=^special_t^Deals 16-27 fire damage to target and nearby units with burning effects.

special_dark_bulb_name=Death Water
special_dark_bulb_head=^special_tC^[Bad]
special_dark_bulb_hint=^special_t^Deals 10-30 astral damage to target and nearby units causing poison.

special_summon_ram_name=Create a Bomb-o-Ram
special_summon_ram_head=^special_tC^[Good]
special_summon_ram_hint=^special_t^Creates a few kamikaze rams.

special_shiva_song_name=Song of Shiva
special_shiva_song_head=^special_tC^[Bad]
special_shiva_song_hint=^special_t^Deals 1-2 damage to all enemies with freezes effect. Allied troops have only 50% chance to be frozen.

special_ice_jail_name=Ice Prison
special_ice_jail_head=^special_tC^[Bad]
special_ice_jail_hint=^special_t^Deals 8-11 physical damage to target, surrounding him with ice needles. Freezes fiery creatures.

special_fire_disaster_name=Fire Disaster
special_fire_disaster_head=^special_tC^[Bad]
special_fire_disaster_hint=^special_t^Deals 16-27 fire damage to target and nearby units.

special_lightning_barrier_name=Lightning Barrier
special_lightning_barrier_head=^special_tC^[Good]
special_lightning_barrier_hint=^special_t^Deals 25-30 magical damage to all creatures around selected ally unit possibly shocking them.

cpi_driad_feat=Undead, Soars, No retaliation, Beauty, Charms, Sold the Soul.
cpi_spiritist_feat=Undead, Spirit Master, Sold the Soul.
cpi_evilgenius_feat=Undead, Acid Cannon, No melee penalty, Sold the Soul.
cpi_kamikaze_ram_feat=Walking bomb, Mechanical, Creation of Darkness.
cpi_darkmage_feat=Undead, Magical defense, Vampirism, Soul Lord, Sold the Soul.
cpi_darkwarrior_feat=Undead, Phantom, Vampirism, Insane, Darkborn.

special_zlogn_name=Dark Ritual
special_zlogn_head=^special_tC^[Good]
special_zlogn_hint=^special_t^Sacrifices a corpse of living being to Darkness. Summoning Evilin a piece of pure Darkness.<br><br><color=222,194,94>Using on Evilins:</color><br>Summons Darks, the almost invincible warriors of Darkness, but with weakness to Light.
sw_zlogn=There are no evilins or corpses to start the Ritual.

special_decay_name=Dark Reign
special_decay_head=^special_tC^[Bad]
special_decay_small=^special_t^Defense is lowered to 1.
special_decay_hint=^special_t^Adept uses Dark Magic to make enemy more vulnerable for attacks of the Army of Darkness. Target's defense becomes equal 1.<br><br><color=222,194,94>Using on ally Adept:</color><br>Selected Adept will consume all the Evilins on the battlefield, empowering his magic. No charges will be used, each consumed Evilin will give an addititonal charge.

special_dark_name=Dark Star
special_dark_head=^special_tC^[Bad]
special_sham_dark_hint=^special_t^Adept strikes enemy with a star of pure evil dealing <color=255,255,255><gen=gen_star_dmg></color> astral damage. The power of star doubles with each collected Evilin.<br>Each use of the strengthened Star will burn one of the collected Evilins.<br><color=222,194,94>Evilins collected: [d]<gen=gen_zlogn_count>.<br><br><color=222,194,94>Using on Evilins:</color><br>Explodes target Evilin causing <color=255,255,255><gen=gen_star_dmg></color> damage.

effect_zlogn_name=Evilin
effect_zlogn_head=^special_tC^[Good]
effect_zlogn_small=^special_t^Evilins collected: <gen=gen_zlogn_count>.

special_darkway_name=Dark Way
special_darkway_head=^special_tC^[Good]
special_darkway_hint=^special_t^Using hidden ways of the world Darks can cross 3-4 hexes in a moment.

w8ing for your edit  - just replied
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Last edited by Gatts; 12-04-2008 at 07:48 AM.
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