Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: The Legend > Tips and Hints

Tips and Hints Different solutions, tips and hints.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-31-2008, 10:09 AM
Crocodil Crocodil is offline
Registered Member
 
Join Date: Oct 2008
Posts: 8
Default

try to finish the tournament the prize is the dragon sword (+5 attack , 50% attack vs dragons )
use trops that rezist fire (all demons ) , knights (dragon slayer ability ) , horseman and the most powerfull unit in the game the shaman
Reply With Quote
  #2  
Old 11-01-2008, 10:48 AM
Kings Bounty Hunter Kings Bounty Hunter is offline
Approved Member
 
Join Date: Oct 2008
Posts: 262
Default

Quote:
Originally Posted by Crocodil View Post
try to finish the tournament the prize is the dragon sword (+5 attack , 50% attack vs dragons )
use trops that rezist fire (all demons ) , knights (dragon slayer ability ) , horseman and the most powerfull unit in the game the shaman
I disagree, are you using Mage? does that make the shaman more powerful?
Reply With Quote
  #3  
Old 11-08-2008, 05:11 AM
Calnus Calnus is offline
Registered Member
 
Join Date: Oct 2008
Posts: 2
Default

Started Hass labyrinth at lvl 27 with knights, demoness, 2 elven archers and black dragon. Although the enemy army rate very strong I manage to win with minimal losess. Sent knight upfront as decoy and kill the dragon ASAP. Using support spell like mass precision, and ability lock. Dragon slayer is vital.
Reply With Quote
  #4  
Old 11-09-2008, 01:05 AM
Sandsai Sandsai is offline
Approved Member
 
Join Date: Sep 2008
Posts: 65
Default

Quote:
Originally Posted by Crocodil View Post
try to finish the tournament the prize is the dragon sword (+5 attack , 50% attack vs dragons )
use trops that rezist fire (all demons ) , knights (dragon slayer ability ) , horseman and the most powerfull unit in the game the shaman
Shams are great mid game but grow weaker in comparison of other troops.
Reply With Quote
  #5  
Old 02-11-2009, 12:34 AM
Johannes Johannes is offline
Approved Member
 
Join Date: Feb 2009
Location: stockholm
Posts: 21
Default

Screw ranged and them stealing two itemslots that doesen't benefit the rest to do mediocre damage.
I decided on:
Sprites
Lake fairies (see ss)
Dryads (good crowd control and good hp/leadership ratio, these are sacrifised when needed)
Griffins (tank if needed, need buffs to do damage which they normaly don't get)
Archmages (shield)

Most fights tend to be zerg fest and the griffins stand around doing pretty much nothing, passing it's turn in the front with target and mana spring and archmage shield on.

Meanwhile the sprites and fairies roam over the field doing their thing while trying to dodge the lvl5+ (that isn't affected by target)...

In this ss the only buff they had was hell call (+40% firedamage to baseattack). If the fight allows it add in berserk and things get really nasty ;p
Reply With Quote
  #6  
Old 06-03-2011, 04:00 AM
odyody odyody is offline
Approved Member
 
Join Date: Feb 2011
Posts: 13
Default

i finished it from first time:
level 30
medium paladin
troops: 13 stacks green dragon
89 deamons
139 demoness
127 knights
127 horsemen
Reply With Quote
  #7  
Old 06-05-2011, 03:37 AM
Vulture Vulture is offline
Approved Member
 
Join Date: Mar 2009
Posts: 210
Default

Way to dig up a 2009 thread which no posters are in this forum anymore.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:20 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.