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Warrior, Paladin, Mage Different classes in King's Bounty

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  #1  
Old 10-29-2008, 06:02 PM
player1 player1 is offline
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Important thing to realize is that if some fight is listed as overpowered for mage, it will prbably be listed as strong or maybe even slightly stronger when played with warrior of similar level. And that's beacause warrior will always have higher leadership then mage.

The thing is that mage is supposed to be better against "matched" armies since magic is the only thing that helps him to equalize higher leadership of warrios or paladins.

As someone who played mage and switched to warrior it was more them obvious that I found much higher amount of weak, slightly weaker and similar fights when playing as warrior, compared to my previous mage game.

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Now, it's true, mages lose money much less often then other heroes, due to the way they are supposed to be played. Paladins have skills that mitigate that, and warriors (which need money the most, due the highest leadership) are left dry.

Last edited by player1; 10-29-2008 at 06:07 PM.
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  #2  
Old 10-29-2008, 06:50 PM
wolfing wolfing is offline
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I do see a problem with classes, like the mage-specific ability that lets them cast twice per round is a hell of a lot more powerful than the warrior's 10/20 extra rage or the paladin's rune trades.
But I think the real problem is not with the classes per-se, but with some spells. Clearly, a spell like sacrifice should be changed to make it a more powerful resurrect spell with the disadvantage of having to kill some other troop. So it should have the same restriction of not raising above the original # of troops, and also make it so you can't sacrifice enemy troops (hypnotized or not).
Another thing that should be changed is the enemies' AI so they don't give so much priority to phantoms and totems.
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  #3  
Old 10-31-2008, 02:12 AM
Sherwood Sherwood is offline
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The problem in my opinion is that only 1 of the paladins and warriors unique skills are useful. The other 2 are pretty much garbage and way too situational.
Whereas, alchemy is a good skill and higher magic is amazing.

Also, it would be better if the might tree had more useful skills. I found as a paladin almost ALL skills in the magic tree were damn useful, but only 1/2 or 1/3 of the might skills were worth the runes.

The mind tree is better, but compared to the mind tree it still is quite weak, but has its at least.
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