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Battle mode Strategy, hints, questions

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  #1  
Old 10-22-2008, 04:58 PM
Rhym Rhym is offline
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Having problems with Black Dragons? Cast trap and have Emerald Green Dragons drag them onto it. With 37 int my Trap did 4-6k while the attack itself does around 120dmg per (emerald) dragon.

Did the AI decide to divide it's army up into lots of tiny troops? Cast Kamikaze on a weak troop in the middle of a group and kill it with a ranged unit or spell. KA-BOOM! Very useful before you get Rain of Fire.

Inquisitors + Gift = unlimited ressurection of even lvl 5 creatures. It costs 20 mana though.
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  #2  
Old 10-22-2008, 05:23 PM
megajon megajon is offline
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I am only lvl 8, but I am enjoying this strat:

I use 4 ranged armies and 1 melee for coup de grace mainly.


1st round... rail thier ranged units so you don't lose numbers to them, and cast phantom on my bowmen. then use your 2 bowmen to frost arrow thier fast moving melee units. by the end of the round I can usually use the earth spirit to throw up a wall to trip them up with too.

2nd round... I phantom my bowmen again and use another frost arrow and start marching them forward to trip them up and draw fire. then I work on killin off any remaining ranged units and using the swamp spirit to schoal.

I also use my royal snakes as hit and run attackers on rounds 1-3... taking advantage of hitting the targets hit by frost arrow with thier lunge.

my fights don't typically last beyond round 3 or 4 and those rounds are usually just me cleaning up.
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  #3  
Old 10-22-2008, 08:04 PM
Calinda Calinda is offline
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Sacrifice, Sacrifice, Time back
Resurrection (from Inquisitors), Holy Anger, Time back
Telescopic Sight + Elves/Hunters = win

Chargers + Rage draining and Holy anger(from inquisitors), Magic spring - things that give you lots of mana.
Ice ball from Lina - helps you to prolong fights so you can resurrect your army.
Archmages' shield + stoneskin/peacefulness + time back - make your tanks last much longer.
Target - precious.
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  #4  
Old 10-22-2008, 08:19 PM
Namel Namel is offline
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Use evil beholder mind control to make enemy with lowest defense to attack biggest enemy stack. Big stack retaliates. Cast pain mirror to big enemy stack.
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  #5  
Old 10-23-2008, 05:55 AM
billythegreat billythegreat is offline
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I see here many mage tactics with 2 spells per round, well that does not apply for paladins and warriors that can use 1 spell so u must choose carefully. I already posted this strategy on other topic, but here seems to be the best place.
Quote:
I also find amazing those red shirt pirates ( salt dogs i think) with the special fury attack , striking 3 stacks at once + Mirabella wife + Jolly Roger flag + pirate belt ( + 5 attack of pirates) = love . Use phantom on pirates and get another stack that can attack 3 stacks at once !!.Pirates are cheap and come in unlimited supply in western freedom islands at brotherhood of the coast and at the northern castle.

round 1 teleport( or second level of tactics + mass haste) pirates on enemy line and 3 stacks are gone or severely maimed . Horseman charge another stack, mages cast shield on horseman , use rage armor on pirates, inquisitors bless the pirates and archers mop something.Having the + 3 initiative talent makes you always strike first, even before dragons.

In round 2 phantom pirates and mop up the rest of the enemies.
More than i already wrote, when you fight big large stacks with dragons, that you know for sure in round 2 will strike first ( the init bonus talent is just for round 1 ),you must do as much damage is possible in round 1 . Thats why sea dogs fury attack is important and believe me, a 600+ stack of pirates with all listed bonuses will wreck havoc on enemy( as in 10000 non crit). In turn 2 they will be punished heavily, no problem, attack another time in round 2 then cast TIME BACK on them and you will have your full stack of 600+ pirates ready to strike again 3 stacks.

Later on you can replace the mages with a stack of knights with circular attack to guard the archers and inquisitors from dragons that will attack the back line instead the pirates or horseman.Knights are perfect for that with the inherent dragon slayer trait.

I used successfully this tactic and i am at the end of the orc lands.
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  #6  
Old 10-23-2008, 11:21 AM
Namel Namel is offline
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Griffin's banner gives -30% leadership cost of griffins.
Grand druid staff gives +4 int +50% attack to animals. And griffins count as animal.

My warrior currently uses banner and two grand druid staves. Then I cast phantom on that stack and send phantom to enemy. I end up with high damage, high hp stack of phantom griffins that have infinite retaliation.
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  #7  
Old 06-17-2009, 09:43 PM
OGKingsBounty92 OGKingsBounty92 is offline
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Quote:
Originally Posted by Namel View Post
Griffin's banner gives -30% leadership cost of griffins.
Grand druid staff gives +4 int +50% attack to animals. And griffins count as animal.

My warrior currently uses banner and two grand druid staves. Then I cast phantom on that stack and send phantom to enemy. I end up with high damage, high hp stack of phantom griffins that have infinite retaliation.
Damn, what a great idea. I'll have to try this.
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  #8  
Old 01-11-2009, 12:18 AM
BuffaloX BuffaloX is offline
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Quote:
Originally Posted by Rhym View Post
Having problems with Black Dragons? Cast trap and have Emerald Green Dragons drag them onto it. With 37 int my Trap did 4-6k while the attack itself does around 120dmg per (emerald) dragon.

Did the AI decide to divide it's army up into lots of tiny troops? Cast Kamikaze on a weak troop in the middle of a group and kill it with a ranged unit or spell. KA-BOOM! Very useful before you get Rain of Fire.

Inquisitors + Gift = unlimited ressurection of even lvl 5 creatures. It costs 20 mana though.
Tried Kamikaze, had absolutely no effect on any of the surrounding 3 types of units, tried it three times every time with no effect.
I´m lvl 24 mage, made a shadow of some emerald dragons and gave it kamikaze, placed it in middle of 3 enemies, cyclops, vampire-bats and necromancer.
When it dies the bomb explodes with a tiny explosion, and no damage is given to the surrounding units.

Too bad it sounded like fun...

Last edited by BuffaloX; 01-11-2009 at 12:21 AM.
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