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| Warrior, Paladin, Mage Different classes in King's Bounty |
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#1
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I have a level 19 mage, and my most used spell is definetly fire rain. I have mostly +int and + mana items (archmage staff, ect) and married the frog princess (+3 int). The spell does like 2500 fire damage in a very large radius, and with level 3 skill that allows you to cast spells twice a round for 3 rounds, I can lay down massive damage in the first 3 rounds. Most armies never even get a single unit to me. It would be even better, but I think I got shafted on the attribute selections in between leveling. I think I got offered +int like twice...kinda wierd for a mage. I do have like 20 defense though
Also, a good tactice is to hire a very fast unit with good initiative. The canoneers are a good example. With a damage focused mage it's extremely important to get the first shot. I usually kill anything that can hit me from a distance first, then concentrate on any melee types. Ice Snake is excellent until you find fire rain...it has a higher damage to the center monster, but the aoe damage is much weaker. It also has a smaller radius and forces you to cast on a target, instead of anywhere. It's good for things like killing those goblin towers though. Fireball is also good early on, but is just too weak later in the game. Fire arrow is very nice considering it's mana cost...though I only use it after I have casted fire rain 6 times (2 per round = 120 mana ouch!). Poison skull is really hit or miss...it has a high max damage...but the min damage is pitifully low. It's really like gambling If you haven't noticed...I pretty much just made a damage type mage. It was kinda hard in the start to mid game, but once you get the skill that allows multiple spells per round, lots of mana, and fire rain you pretty much decimate anything. Last edited by Renevent; 10-21-2008 at 09:40 PM. |
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#2
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As mage with high intellect, it's obvious that I prefer damage spells from destruction school a lot, so I there is no need to much anything more about them.
Chaos school has also good debuff called Weakness, which is Mass spell when upgraded to 3rd level. Great in situations when enemy army is so big that damage spells would less reduce enemy attack potential then weakness itself. From other schools, I always found Ressurection useful to keep loses to minimum if possible. Magic Axe is useful too, early in game when you need to single out one target, and fire arrow is too weak. Also Geyser is great spell if you can spare leveling Distortion school, since it will affect multiple targets (uo to 8 at 3rd level) without hitting any of your troops. Last edited by player1; 10-22-2008 at 01:07 AM. |
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#3
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I am liking distortion spells more and more.
-Trap is great, does huge damage and takes all their action points. -Phantom is excellent -Hypnosis is ok if you find right sized stack -Magic Spring is must for longer fights for non mage. -Ghost blade is pretty good single target damage spell -Geysir is area damage spell that you are guaranteed to get so you can count having it. For warrior I am getting distortion 3 first. For mage chaos first is probably best since you have fireball from start. |
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#4
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I finished it as a warrior and Phantom was the spell i used the most. definitely worth upgrading to level 3. also used mass bless alot, dragon arrows and Beserk which is an awesome spell. Resurection, haste and dispell came in handy as well.
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