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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde.

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  #1  
Old 10-20-2008, 09:32 AM
Jinix the Elder Jinix the Elder is offline
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Thumbs down Timers and Time Limits.

I am glad I just read this post because I too am looking for more of the same (RPG/strategy games) when you mentioned the timer that put me off completely.
I cannot enjoy ANY game that has countdown clock running against me. Possibly good during one or two quests in a game where you must do something within a time frame but the whole game - no!

I like to play at my speed not the designers.
Time limits - having to play according to a realtime timetable is what ruins my enjoyment of the Stronghold/Crusader series - the only saving grace there is an editor to make your own games.

I prefer to plan at my speed and enjoy the scenery as I play.

I hate clocks, timetables, schedules and countdowns in real life and I certainly don't want to be told by a game that I can't play/win unless I do so at the designers speed choice. At the least the game should have the option of playing without a timer going.

Of course, on the other hand for some players this adds to their joy of playing so it's good that it's available for them - just not for me!

Jinix the Elder

One man's poison ivy is another man's spinach.
George Ade
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  #2  
Old 10-20-2008, 01:23 PM
Hrothgar Hrothgar is offline
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Jinx,

I don't want you to get the wrong impression. This game is turn-based, not real time, and the "time limit," involves the number of turns in which you must accomplish the mission in order to win. So, it's not like a "real-time" game, with a clock running down, causing you to have to rush thru your moves. You have plenty of time to consider what you want to do during your turn. It's just that, the quicker you accomplish the mission, the higher the level of victory you will achieve, and therefore, the better off you will be when you start the next mission. There are three levels of victory, so, if you fail to accomplish the mission quickly enough to win a "gold" victory, you can continue the game and hope for one of the lesser victories. And, it's not necessary to win a gold victory in every mission in order to complete the campaign and win the game--I know, because I've done so.

It's still possible you may not like this game, but I'd hate for you to pass it up because of a misconception.
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  #3  
Old 10-20-2008, 05:33 PM
wolfing wolfing is offline
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Quote:
Originally Posted by Hrothgar View Post
Jinx,

I don't want you to get the wrong impression. This game is turn-based, not real time, and the "time limit," involves the number of turns in which you must accomplish the mission in order to win. So, it's not like a "real-time" game, with a clock running down, causing you to have to rush thru your moves. You have plenty of time to consider what you want to do during your turn. It's just that, the quicker you accomplish the mission, the higher the level of victory you will achieve, and therefore, the better off you will be when you start the next mission. There are three levels of victory, so, if you fail to accomplish the mission quickly enough to win a "gold" victory, you can continue the game and hope for one of the lesser victories. And, it's not necessary to win a gold victory in every mission in order to complete the campaign and win the game--I know, because I've done so.

It's still possible you may not like this game, but I'd hate for you to pass it up because of a misconception.
Is it possible to win the game without a gold victory though?
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