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King's Bounty: The Legend Real-time RPG with turn-based battles. Move through the fantasy world of fearless knights, evil mages and beautiful princesses.

 
 
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  #16  
Old 10-17-2008, 09:10 PM
Shd Shd is offline
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Join Date: Oct 2008
Posts: 59
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Ok, if you want to split hairs . . .
I don't... and i suppose neither you do....


Quote:
You're right, the overworld, campaign map has no turn mechanic or move limit, etc. BUT, the combat itself (which is a huge part of the game, since it cannot be skipped or avoided) is TBS.
By using current classification - yes. But i think you will agree that there is difference between KB combat (i have only these weak guys) and homm (just few upgrades and wait in city and i'll get/breed much better units).

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It's identical to chess in the way the battle is played out, and chess is considered a game of strategy. Nobody ever calls it the classic game of tactics.
Sorry, but this is "logic" flaw.... You
compare one thing to another and automatically give all second thing attributes to first thing.


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It's closest similarity is the HOMM series, which was originally derived from the first King's Bounty back in the stone age of PC gaming. KB-TL is HOMM minus castle ownership and the campaign map turn mechanic.
Naahhh... HOMM is totally reduced KB (no normal talants trees, no rage spirits, units abilities suck compared to KB (and in HooM they really suck)) only thing is castles and upgrades for weak players to breed up unbeatable armies

Joking, of course, because i am very pleased with HOMM series, but are you sure "KB-TL is HOMM minus castle ownership and the campaign map turn mechanic"?

P.S. I think we are a bit of "offtopic". Lets just continue our arguing in private (if you want to continue it)
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