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| Tips and Hints Different solutions, tips and hints. |
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#1
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really im also wondering how diplomacy and necromancy works
is it any useful, i dont wanna spend points and later see its not working or its utterly useless |
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#2
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Quote:
Also, in my experience, you can only nab ONE unit type at the beginning of a battle (not sure that this is technically the case, but I've never seen more than one). The thing about Diplomacy though is that I think it's required to get Reserve (isn't it?), and Reserve is absolutely essential to have. The way I use it is I just pack the extra two slots with hundreds of Inquisitors and Hunters (units that are targeted often) and then replenish them from the reserve after battle. I'm considering changing this up though so that it's situational (hold Knights on reserve when going into Dragon-heavy areas; Inquisitors in Undead areas; Black Unicorns in Demonis, etc.) Hope this helps. |
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#3
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how you get these 100s of inquisitors, after reading this forums for a while it seems everyone is relying on sacrifice and you would be screwed if you dont get it. I usually plays using the same tactics like ressurect each units that dies,
but this gets so damm tedious. I want to really know how all skills work and take full use of everything the game has to offer. I really dont wanna use sacrifice. |
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#4
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I get hundreds of Inquisitors through the Reserve skill (which I believe requires one point in Diplomacy. What Reserve does is this: if you look at you army on the Hero screen, there are two small boxes off to the right. Those can't be used until you get the Reserve skill, at which time you can place an UNLIMITED number of one unit (two if you put two points in Reserve). I was hesitant about it too at first, wondering if I wanted to waste runes on Diplomacy, but I find Reserve to be absolutely invaluable.
This way I can buy up x number of Priests where x is the number of Inquisitors my leadership can sustain, upgrade them to Inquisitors, stash them in reserve. Repeat. |
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#5
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Yea im also using two reserves and its a great skills, but i still want to see if anyone had success with the other mind skills |
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#6
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Personally I think that the Mind branch is much more useful than the Might branch (with a couple of exceptions, obviously. I suppose if you are playing a Warrior than the Warrior-exclusive Might abilities make it more worthwhile.)
Things like Learning, Inquisition, and Trophies are great skills! And Scouting is easily worth having one point in (although I think any more than one is simply a waste). The great thing about the Paladin is that he gets the Runic Stone skill with 3 uses, which turns 10 Minds runes (the Paladin gets a lot of them) into 10 Might AND 10 Magic runes, and it can be used 3 times. It's huge. I think that Holy Anger (Paladin-only, I think) and Keeper of Light or whatever (+xp and gold versus undead and demons) are also really useful at certain points in the game. |
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#7
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I'm still confused about how the Necromancy Skill works, or whether it even actually works at all. I haven't seen any of my troops being resurrected after a battle even though I have level 2 in the skill. From the previous description I should be getting some of the dead troops back.
I don't get any feedback that there were troops revived, and my troop numbers stay at the same reduced number after a battle. I'm running the GamersGate downloadable version with the GamersGate patch. In the game it reports to being version 1.6.5 |
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#8
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I don't think it works.
Can anyone say Necromancy works 100%? |
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