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Warrior, Paladin, Mage Different classes in King's Bounty

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  #1  
Old 10-09-2008, 07:14 PM
Namel Namel is offline
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After bit more playing skeleton archers are real bad when enemy shoots them. They die like flies.

I wish I had vampires available somewhere so I could test those out.
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  #2  
Old 10-10-2008, 01:20 PM
Namel Namel is offline
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I found vampires and tested them a bit. I wasn't very impressed. They only regain lives when in bat form. And if I understood it right they only resurrect ones that died in battle while ghosts go above what they had in start.

At the moment my army is cursed ghosts, inquisitors, shamans, evil beholders and griffins. In pirate island in most fights I build up my cursed ghost stack and sacrifice it every few battles to build up other stacks.

I really love cursed ghosts. They are first melee which can fight against melee stack or even two for several rounds and my stack just grows.
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  #3  
Old 10-10-2008, 02:23 PM
Hazimel Hazimel is offline
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Some units may seem weak, but what matters is if you can do a good combo.

Fo instance in early game, I had the Crown of Thorns.
With this artifact, the thorns inflict + 100 % damage, which is huge !
If you add the artificat that double the attack of archer, this increase further damage.
Finally you cast the Cloat Armor on them to protect them sicne they have very low hp

Last edited by Hazimel; 10-10-2008 at 02:28 PM.
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  #4  
Old 10-10-2008, 02:36 PM
megakill megakill is offline
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Actually I think that unded archers are one of the best range units in the game
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  #5  
Old 10-10-2008, 02:41 PM
Hazimel Hazimel is offline
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Quote:
Originally Posted by megakill View Post
Actually I think that unded archers are one of the best range units in the game
Sorry for repeating myself, but undead archers are not good alone.

They rock only if you can make a combo, like Max Undead Commander + boost X 2 attack of archer.
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  #6  
Old 10-10-2008, 04:21 PM
Namel Namel is offline
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Quote:
Originally Posted by megakill View Post
Actually I think that unded archers are one of the best range units in the game
They are good if you have way to get more. Their damage is great but once something decides to shoot them back they die very fast. In my game there has been only couple places selling them and not enough in either place. Might try them again now that I am using cursed ghosts. I pretty much have to sacrifice them at times since they tend to go over leadership limit in middle of battle. And since skelly archers got really low hp I think sacrifice would be very effective.
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  #7  
Old 11-01-2008, 07:23 AM
Archlord_James Archlord_James is offline
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Quote:
Originally Posted by Namel View Post
They are good if you have way to get more. Their damage is great but once something decides to shoot them back they die very fast. In my game there has been only couple places selling them and not enough in either place. Might try them again now that I am using cursed ghosts. I pretty much have to sacrifice them at times since they tend to go over leadership limit in middle of battle. And since skelly archers got really low hp I think sacrifice would be very effective.
to keep enemies from shooting your skelly archers use the distortion spell, target. All units are forced to attack the unit u designate. At level 3 it costs only 12 mana, lasts 4 turns, and works and creatures level 1 - 4. Unfortunate level 5 ranged such as cyclops can still attack them so you have to find a way to eliminate them first.
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  #8  
Old 12-15-2008, 04:27 PM
Rinah Rinah is offline
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This is my third game, my first as paladin, and I have been doing that since I cleansed the swamps and the graveyard. It's effectiveness, combined with the gold from the swamp makes the rest of Darion and the islands of freedom a child's play, at least on normal. Actually I have a problem with keeping the cursed ghosts in controllable numbers!

However, I have inquisitors and berserkers in reserve and I sometimes swap them in, so I guess I'm not a true undead-player.
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  #9  
Old 12-15-2008, 04:35 PM
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Gatts Gatts is offline
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Inquisitors resurrecting berserkers is quite good combination, but do not worry of not being pure "undead player" - in this type of game it is not easy to keep undead only units, but being prone for undead is the point here... and it looks you are.

Smash: I tried bone archers a lot-> would never go for them later in the game instead of dragons... (only if call of necromancer would work like resurrection) because keeping them in numbers is hell difficult... but bone dragons can easy use hit-n-run tactics which is much more effective in any kind of battle

Rinah - keeping ghosts in numbers on normal is not that bad if you are ready to spent your mana on cutting them down : than cast gloth's armor on them (they can't move, do not counter attack - so they do not steal souls) Normal allows you to win combat even if your ghosts are above numbers - then just disband the rest, or place it in spare slot (back up reserve slot)
BTW - just today my boss from Sweden moved to my country (guess which country it is)... and I would not wonder if his wife is catholic... and she is nice... so why the "beware" ?
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  #10  
Old 12-15-2008, 04:56 PM
Rinah Rinah is offline
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Quote:
Inquisitors resurrecting berserkers is quite good combination
I have noticed that too. I brought them from the necropolis in the swamps after expelling it's former owner. Otherwise, berserkers trend to die down to quickly because of their... stupidity, I would say.

Quote:
but being prone for undead is the point here... and it looks you are.
I always liked the human/undead combination. My choice of wife (guess who) is an advantage here. (how could I not choose her when we share the same name? almost... )

Quote:
Rinah - keeping ghosts in numbers on normal is not that bad if you are ready to spent your mana on cutting them down : than cast gloth's armor on them (they can't move, do not counter attack - so they do not steal souls) Normal allows you to win combat even if your ghosts are above numbers - then just disband the rest, or place it in spare slot (back up reserve slot)
Thank you for the advice. Yes, this is my problem, even if I reduce their numbers from 107 to 70, they still trend to grow to large on the battlefield only to end up doing stupid things like retreating from 10 bowmen or so. It's not much of a problem here on the Islands of Freedom where everything is kind of easy, but it means that I can't relay on them in a difficult battle. I try to be more restrictive now.

Quote:
BTW - just today my boss from Sweden moved to my country (guess which country it is)... and I would not wonder if his wife is catholic... and she is nice... so why the "beware" ?
It was a joke on my boyfriend's behalf. He has been making quite a name of himself on the internet, you haven't seen him around here? He is almost always using his name and his favorite behavior "Zealous Zeth". He's also playing King's bounty, he's a lot better than I am, although I think he's starting to get bored by now, since he's always playing as paladin.

What country? Norway? Russia? I'm sorry, my sense of humor is dying after a hard day's work.
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