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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-07-2008, 06:39 PM
41Sqn_Stormcrow
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Ah, some out themselves as ego shooters

And bailing out definitely has some sense: saving your life as a virtual pilots (it's a sim you know ).
  #2  
Old 10-08-2008, 10:57 AM
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Igo kyu Igo kyu is offline
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
And bailing out definitely has some sense: saving your life as a virtual pilots (it's a sim you know ).
Sims are also games. I've a suspicion, I don't know whether it's correct, that there's a difficulty adjusting algorithm at work in IL2 (offline), and it only takes any notice of the result of a mission when the mission completes, you "die", or are "captured". Restarting the same mission breaks the immersion anyway, so why not get it over with.

In IL2 bailing out over enemy territory gets you back to the same mission start, with the same weapons load, exactly as if you "died".

I'd like an option of only flying one mission once.

I can see that option working two ways, firstly "dying" making you start the next mission with the lowest rank, and working your way up the ranks again, secondly just starting the following mission with no difference in rank.
  #3  
Old 10-09-2008, 09:46 AM
indy indy is offline
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Mr. Maddox. Could you please give a brief overview of the online features of SoW:BoB? I don't mean on-line features like playable AAA and other, I'm talking about dedicated server software. Would the broad community be enforced to write their own server commanders(SC by Gennadich team) of there will be something native. Will the dedicated server have some web stats engine? And how detailes this stats will be? Thanks.
  #4  
Old 10-09-2008, 09:48 AM
Christian G Christian G is offline
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Hi Oleg,
This is my big question:
What new immersion based features will you have in the game that aren't in IL2? I don't even really mean things inside the plane. Right now, when I play IL2, I feel like there's only me in a giant and empty world.
What will you add to make the player feel as if he is more in the game? Things like birds flying, cities with moving cars and smoking factories, random civilian aircraft, etc? Maybe this isn't possible with today's computing, but being able to see people moving on the ground here and there would be amazing and really help the player feel like a part of a bigger picture.

Thanks!
  #5  
Old 10-09-2008, 11:16 AM
JVM JVM is offline
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Originally Posted by Christian G View Post
... random civilian aircraft,...
Those were times when civilian aircraft circulation was a bit restricted, you know...this not FS-X! Random military aircraft, on the other hand (transport, trainers, liaison, ferry...) would make indeed a lot of sense!

JV
  #6  
Old 10-09-2008, 11:54 AM
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Quote:
Originally Posted by Christian G View Post
Hi Oleg,
This is my big question:
What new immersion based features will you have in the game that aren't in IL2? I don't even really mean things inside the plane. Right now, when I play IL2, I feel like there's only me in a giant and empty world.
What will you add to make the player feel as if he is more in the game? Things like birds flying, cities with moving cars and smoking factories, random civilian aircraft, etc? Maybe this isn't possible with today's computing, but being able to see people moving on the ground here and there would be amazing and really help the player feel like a part of a bigger picture.

Thanks!
I agree that small things like those you mention would add to the immersion - and from what I've heard there will be more of that in BoB (moving buses etc). Civilian air traffic during Battle of Britain in southern England must have been VERY limited though... Anyone knows? Did they fly civilan traffic to the London area at all during the battle? Maybe night time with lit wings with large civilian registration marks? I know the BOAC operated Mosquitos used "lights on" in the beginning but swithced them off as Lufwaffe did not care to much about that (but found them easily).

/Mazex
  #7  
Old 10-10-2008, 02:56 AM
Christian G Christian G is offline
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Yeah sorry, random military air traffic. Random civilian air traffic makes no sense.
  #8  
Old 10-10-2008, 02:42 PM
Zoom2136 Zoom2136 is offline
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Just one sudgestion and I don't know if it even makes sence but could be fun.

For night missions, when enemy planes are detected (either visually or on radar) approching a city... all of the city lights go dark. So flying toward a city you would see the few lights still on go dark could be fun. Especially for cities that where further from the coastal areas and less likely to be bombed...
  #9  
Old 10-10-2008, 05:03 PM
41Sqn_Stormcrow
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Originally Posted by Zoom2136 View Post
Just one sudgestion and I don't know if it even makes sence but could be fun.

For night missions, when enemy planes are detected (either visually or on radar) approching a city... all of the city lights go dark. So flying toward a city you would see the few lights still on go dark could be fun. Especially for cities that where further from the coastal areas and less likely to be bombed...
Would be fun but I think not necessarily realistic. In bigger towns blinding your windows was obligatory so no city really turned dark.
  #10  
Old 10-13-2008, 03:17 AM
Dalsvzla Dalsvzla is offline
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Hi Oleg,

First thank for answer all question did in this forum.

1- will exist bomb view in BOB??
2- BOB will have posibilities to go back (rewind) on plays of tracks?
3- Do exist anyway to put a direct ground object view instead have to put a cam on mission builder?

Thanks
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