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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-07-2008, 01:52 PM
Thunderbolt56 Thunderbolt56 is offline
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I think more-detailed humans will be present without a doubt. If they are even close to the quality of image we have currently available in COD4 or UT3, they will be outstanding. We don't even need 20 different ones. Simply having 3 or so to choose from would be fine because we all know it'll be a matter of days, post-release, that there will be myriad different downloads available to alter the appearances of our personal pilots.

I still use the Chuck Norris that I DL'd over 3 years ago.
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  #2  
Old 10-07-2008, 02:28 PM
Zoom2136 Zoom2136 is offline
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A human with a damage model could be fun... Imagine bailing and hitting your plane = dead
This would make more poeple A) Ditch B) Roll over before bailing C) Die....
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  #3  
Old 10-07-2008, 02:35 PM
BG-09 BG-09 is offline
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Quote:
Originally Posted by Zoom2136 View Post
A human with a damage model could be fun... Imagine bailing and hitting your plane = dead
This would make more poeple A) Ditch B) Roll over before bailing C) Die....
Yes! Damage model for humans - this is something very reasonable. It would be good too to control the walking or running of the pilot on the ground with your joystick - run left - run right...when vultures appear after successful parachute landing.
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  #4  
Old 10-07-2008, 02:56 PM
96th_Nightshifter 96th_Nightshifter is offline
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Yes a bit of "rag-doll" physics like we see in many games these days would add a great deal to the pilot when bailing out.............I don't mean I want to see limbs come off etc. but I'd like to see him being at least affected by it instead of passing through it.
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  #5  
Old 10-08-2008, 01:22 AM
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tagTaken2 tagTaken2 is offline
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Quote:
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I don't mean I want to see limbs come off etc.
I do.
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  #6  
Old 10-12-2008, 07:27 PM
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choctaw111 choctaw111 is offline
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A year or two ago Oleg was talking about the humans and the "skeleton" structure he was using to create realistic movement of the in game humans. It sounded amazing the way he described it back then.
I too and anxious to see what progress has been made on the humans.
The "skeleton technology" as Oleg calls it, should be remarkable.
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  #7  
Old 10-08-2008, 04:27 AM
Jaws2002 Jaws2002 is offline
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Quote:
Originally Posted by Thunderbolt56 View Post
I still use the Chuck Norris that I DL'd over 3 years ago.
Ah Chuck Norris....That explains why you only shoot planes once.
They always go down from your first kick.
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  #8  
Old 10-10-2008, 10:03 AM
_ITAF_UgoRipley _ITAF_UgoRipley is offline
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I always had the feeling, when bailing out, that humans had too little drag. The plane and the bailed-out pilot have too similar relative speeds, and I think the pilot should slow down more violently. Don't you think so ?
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Old 10-10-2008, 10:22 AM
Bobb4 Bobb4 is offline
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Quote:
Originally Posted by _ITAF_UgoRipley View Post
I always had the feeling, when bailing out, that humans had too little drag. The plane and the bailed-out pilot have too similar relative speeds, and I think the pilot should slow down more violently. Don't you think so ?
You are right, realistically, the plane should scream past the pilot. Alot of pilots were injured hitting the rear section of the plane when bailing out.
But for a sim of this age what we have is not bad.
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  #10  
Old 10-13-2008, 12:16 PM
BG-09 BG-09 is offline
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Hi Pilots!

I thing, it would be great to give to the pilot a gun to defend himself.
Guys did You know that the last aircraft shoot down in European theater of WW2 is Fi-156, which was shot down from the pilot of American "Piper Cub", while the American pilot used his personal gun to shot the motor of the German light aircraft.

Well...so...Oleg, give gun to the pilot!

~S

<------BG-09------<<<
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