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#1
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Bomber pilots would not be afected if this is limited to ground targets only. Not a bad idea there but somehow switching between many static cameras to get to that one thing you're searching for might be a bit boring IMHO. ![]() Also: Quote:
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories Last edited by T}{OR; 10-06-2008 at 12:14 PM. |
#2
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Thanks for taking the time to respond.
I look forward to the next development update. They are always amazing. |
#3
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Hello Mr. Maddox, thx for the great work.
I'm very impressed by the amazing level of detail on all the ground objects and vehicles. I can hardly figure out how it will look like on the 1:1 scaled map you're creating. Now I'm thinking that it would really be a shame not to be able to walk around and discover that beautiful environment from a first person perspective. Even more, I begin to dream about a tactical FPS, using that huge map and the new AI to issue orders to our squad members, just like we currently do to our wingmen. Dont get me wrong : I know that you're doing a flight sim. I dont expect it to be possible at the release date. My question is : does the game engine allow it, and how far would you allow some 3rd party developpers to work on the non-flight aspects of the sim. Thx again to you and your team. |
#4
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Personally, I hope the non-flying aspects of user inter-activity are kept to a bare minimum. Manning AAA emplacements has already been said to be included, but I feel if additional interactivity on the ground is added, it will be more of a BF1942 instead of a detailed, high-quality flight sim.
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#5
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Ok, you're welcome ![]() But I dont get the argument though. As far as the accuracy of the flying aspect is not in question, I cant see anything being lost in such a development. The realism of the sim experience would not suffer at all from it, but on the contrary would allow the player to evolve in an world of intricated events, just like it was in real. But ok, that's just me. |
#6
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There is far more potential for this not turning into BF1942 style of "game" if done right, in fact some dogfight servers on HL are not far off BF1942ish "air quakes" at present ![]() |
#7
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#8
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I second that. Oleg and his team needed 5 years to cover most of WWII in Il-2. If they want to redo all theaters with BOB engine featuring a much increased level of detail plus include controllable tanks, ships and infantry it will either take forever or will become arcadish at some point. |
#9
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Holy cow! That map making tool looks just awesome. To bad that we are not allowed to do full size maps ourselves. At the other hand, I understand that with a tool this easy - someone would do a full map of the med in quite a short time etc...
Another interesting thing is naturally that OpenGL still seems to be the favoured API ![]() /Mazex |
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