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Warrior, Paladin, Mage Different classes in King's Bounty

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  #1  
Old 09-29-2008, 07:22 PM
Falconhurst Falconhurst is offline
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Thanks. I didn't realize INT was +10% magic power/level + 10% more for every 7 levels. That makes it a LOT more worthwhile.

Good feedback on the skills and thanks for the leadership formula - much appreciated.
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  #2  
Old 09-29-2008, 09:14 PM
kennec kennec is offline
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as i am playing a mage the schools of magic have diffenrt importance depending whut spellbooks and scroll i find in game. as i have foundout they are random it all depends.

in my game i got fireball and firerain early and decided to be good at chaos. if finding other damage spells scrolls early (lvl 7-12) had mayby made be go an another school.

i saved for earlier magic lvl 1 and found it very usefull. altough upgrading to lvl 2 cost more then many other skills that gives way more benefit to my magic couse they are cheaper.
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  #3  
Old 09-30-2008, 08:58 AM
Sky Keeper Sky Keeper is offline
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The skill that allows you to place units before combat is one of the best skills in warrior tree. It allows you to position your army to use terrain and, combined with initiative bonus from another skill, allows your melee units to strike first.
I played a paladin and went mostly melee from about lvl 15. Used low level mobs and Inquisitors for Rez(have not got sacrifice, so had to be carefull). gotta love those chain sea devil crits for 50k+ (using magic to give them 1 more attack and glot's armor to prevent losses). Only ranged mobs were skeletons.

I also think that pally is best choice for higher levels. Has more Leadership and rage than mage and can CC just as good. (And magic damage dealing does not scale well with levels.)

Last edited by Sky Keeper; 09-30-2008 at 09:25 AM.
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  #4  
Old 09-30-2008, 09:34 AM
daydreamer daydreamer is offline
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One thing to note about the Frenzy skill. It only gives that bonus after your unit kills a complete stack of units. So it's pretty much useless IMO.
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  #5  
Old 09-30-2008, 10:30 AM
Hazimel Hazimel is offline
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On the topic Hints and Tips, it is said that High end game spells are very crystal expensive, so is is better to spare them
On the other hands, in this topic , it is said that Alchemy is pretty useless because magic crystal are abundant.

So who should I trust ? I cannot decide if Alchemy is a good choice or not.
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  #6  
Old 09-30-2008, 10:56 AM
Amamake Amamake is offline
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Quote:
Originally Posted by Hazimel View Post
On the topic Hints and Tips, it is said that High end game spells are very crystal expensive, so is is better to spare them
On the other hands, in this topic , it is said that Alchemy is pretty useless because magic crystal are abundant.

So who should I trust ? I cannot decide if Alchemy is a good choice or not.
Late-game spells are incredibly expensive to upgrade and magic crystals are not that abundant. So yeah, Alchemy is useful.
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  #7  
Old 09-30-2008, 11:15 AM
megakill megakill is offline
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Quote:
Originally Posted by Hazimel View Post
On the topic Hints and Tips, it is said that High end game spells are very crystal expensive, so is is better to spare them
On the other hands, in this topic , it is said that Alchemy is pretty useless because magic crystal are abundant.

So who should I trust ? I cannot decide if Alchemy is a good choice or not.
Oh later on in the game it is harder and harder to upgrade spells, some great spells require like 20 crystals or so... You will not have enough crystals to have all spells at level 3
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  #8  
Old 09-30-2008, 01:40 PM
Imperial Dane Imperial Dane is offline
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Indeed most spells end up costing a lot when you reach that area. Also i noticed that smashing blows also becomes available for guardsmen with that skill.. so just a small note there, would be interesting to see if other units get affected by that skill, for example if black knights also get the circle attack or if elven archers perhaps get fire arrows ? Otherwise it would be an interesting addition to them as some skills are definately lack luster.

But i don't agree with the note on inquisition, as it is i have a hard time finding them so i tend to mostly upgrade priests which are more available, not to say it wouldn't be nice if the inquisition skill was improved upon a bit, perhaps skills or abilities imparted would be nice.
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  #9  
Old 10-08-2008, 12:51 AM
Namel Namel is offline
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I like diplomacy. It is nice when you have some common units like pirates on islands. You are bound to lose some every now and then and diplomacy gets your army filled in next fight. It is also nice when you use some hard to replace units that are quite common foes like evil beholders or inquisitors. For more efficiency you can use maxed scouting, check how many of same unit enemy has and split 5% of that to reserve.

But it is fairly expensive skill so I don't see much use to take more than 1 point.
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  #10  
Old 10-11-2008, 08:56 PM
fld88 fld88 is offline
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Thanks for your detailed analysis Falconhurst, I only disagree with a couple of points. I had misunderstood what Reserve was during my first few games that I started but this time around I got it and I think it is one of the most essential skills to get for the enjoyment of the game. There is so much less running back and forth for troops when you have it, especially if you have Sacrifice.

Also as someone who is trying to make it through a Normal game without reloading, maxed Scouting is essential.

If you're a mage specializing in more than one school, alchemy is essential and I would recommend maxing it out as early as possible. I like having lots of options so I'm really burning through my crystals even with alchemy maxed.
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