![]() |
|
#1
|
|||
|
|||
![]()
Someone else with West Country roots then
![]() Something I mentioned in the dummies guide- branching mission paths in the campaign.ini. In my Beta campaign I have used this ability to create some 'randomness' to the path through the campaign. Mostly this is done with a simple on success to advance to a 'bonus' mission or to just skip to the mission after if you fail. Code:
[Battles] "01" "02" 03 "04" "03" "04" "05" "06" 07 "08" "07" "08" "09" 9a "10" "09a" "10" "11" "12" 13 "14" "13" "14" "15" "16" 16a "17" "16a" "17" "18" "19" 20 "20a" "20" 21 "21" "20a" "21" "22" "23" 24 "25" "24" "25" 26 "27" "26" "27" "28" 29 "30" "29" "30" 31 "END" "31" END END This pattern is repeated several times throughout campaign to add some bonus missions. at Code:
"19" 20 "20a" "20" 21 "21" "20a" "21" If you loose at 19 you go on to mission 20a, playing as a wingman and win or loose go on to 21. 30 31 END gives a bonus mission 31 if successful or the campaign ends if not. On playing the bonus mission the result is end of campaign either way. These are fairly simple examples of how you can create 'branches' in campaigns, and might be of use to someone |
![]() |
|
|