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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Maybe it's time to run some more coop missions?
Keep in mind that people like different things. For some, flight times of more than 30 minutes with tight TeamSpeak coordination and squadron structure is the only way to play the game. For others the bases should be less than 10km apart and fighting shouldn't go higher than 1000 meters. When you set up a server you usually make a decision to cater to a specific kind of audience. Battlefield1 maps are designed for open cockpit, casual players, but with a desire for objective gameplay. Therefore flight times of 4-6 minutes to target with one or two main target objectives arranged with some distance between each other (usually) is the way to go. You just need to find the servers that offer the setups the way you like them. But remember that not everyone prefers to fly or fight that way.
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#2
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#3
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I believe that the original poster got a point.
Sometimes simpler maps with a clear objective, make encounters more frequent. Having too many objectives with the amount of people that fly online nowadays, could be somewhat over ambitious. Those maps were incredibly fun two years ago, but now with fewer people playing, they are becoming too big. Also, it is not a request for il2, but actually for the server hosts. |
#4
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As a mission design for dogfight servers you have to know and cater to the audience that you want to attract... and usually after all of these years you tend to find who they are. Not everyone likes it and some try and make your server into what they want... when really they should maybe check out some other place. Point well taken about the slowly shrinking online community and the desire to have at least some combat. If the scenario is too large then maybe it needs to shrink a bit. Or maybe players will need to focus a bit more on hitting targets as designated (if the server provides that).
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Find my missions and much more at Mission4Today.com |
#5
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Find my missions and much more at Mission4Today.com |
#6
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