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  #1  
Old 02-04-2014, 04:50 PM
WP_Gutshot WP_Gutshot is offline
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Yes it is a shame they can't figure out a way to implement triggers. I help create co-op missions for my online squadron and it can become mundane for the mission creator to fly the missions when you know what preplanned actions will pop up.

This is the biggest reason to have "probability" triggers. That way a mission designer can greatly reduce the amount of actions he knows will happen throughout the mission and once again feel like his wingmen do. Flying into an unknown situation not knowing how many enemies and from where the enemy will be encountered along your mission.

If there is a way for TD to create probability triggers I request, and will hope they look into it for the betterment of the sim.

Last edited by WP_Gutshot; 02-04-2014 at 04:54 PM.
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  #2  
Old 03-08-2014, 10:25 PM
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If I am not wrong triggers where programmed for the next ultrapack version.
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  #3  
Old 03-09-2014, 04:02 AM
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The latest update for HSFX-7 (7.0.2) contains several Triggers completly integrated into the FMB. They seem to be working fine and I have been upgrading a number of my coop missions with these Triggers.

So, it CAN be done. Below are some screenshots from the Triggers instruction manual PDF included with the HSFX update.

Aviar
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File Type: jpg Trigger 1.jpg (280.2 KB, 50 views)
File Type: jpg Trigger 2.jpg (246.3 KB, 37 views)
File Type: jpg Trigger 3.jpg (283.2 KB, 32 views)
File Type: jpg Trigger 5.jpg (256.6 KB, 28 views)
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Last edited by Aviar; 03-09-2014 at 04:08 AM.
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  #4  
Old 03-09-2014, 04:38 AM
Pfeil Pfeil is offline
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Quote:
Originally Posted by Aviar View Post
The latest update for HSFX-7 (7.0.2) contains several Triggers
IIRC one of the potential problems with spawning aircraft(especially larger groups of them), is a sudden freeze or stutter while they are loaded into memory and created within the world.

Does this occur in the HSFX implementation?
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  #5  
Old 03-09-2014, 07:02 AM
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That is addressed in the manual. The lag can be minimized or overcome. I also have a few tricks that I use so that I rarely see these freezes in my coops. Just remember that the IL-2 'spawn lag' has been with us since day one and is a product of the game engine and not the Triggers feature itself.

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Last edited by Aviar; 03-09-2014 at 07:31 AM.
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Old 03-25-2014, 02:57 PM
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When I use the "apparition" trigger any targets associated with the a/c the trigger spawns no longer work.
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  #7  
Old 03-26-2014, 02:38 AM
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Quote:
Originally Posted by bigchump View Post
When I use the "apparition" trigger any targets associated with the a/c the trigger spawns no longer work.
You need to report that here: http://www.242sqn.com/phpBB2/viewfor...603427a84560dc

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