![]() |
|
|
|
#1
|
|||
|
|||
|
Yes it is a shame they can't figure out a way to implement triggers. I help create co-op missions for my online squadron and it can become mundane for the mission creator to fly the missions when you know what preplanned actions will pop up.
This is the biggest reason to have "probability" triggers. That way a mission designer can greatly reduce the amount of actions he knows will happen throughout the mission and once again feel like his wingmen do. Flying into an unknown situation not knowing how many enemies and from where the enemy will be encountered along your mission. If there is a way for TD to create probability triggers I request, and will hope they look into it for the betterment of the sim. Last edited by WP_Gutshot; 02-04-2014 at 04:54 PM. |
|
#2
|
||||
|
||||
|
If I am not wrong triggers where programmed for the next ultrapack version.
__________________
|
|
#3
|
||||
|
||||
|
The latest update for HSFX-7 (7.0.2) contains several Triggers completly integrated into the FMB. They seem to be working fine and I have been upgrading a number of my coop missions with these Triggers.
So, it CAN be done. Below are some screenshots from the Triggers instruction manual PDF included with the HSFX update. Aviar
__________________
Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 Last edited by Aviar; 03-09-2014 at 04:08 AM. |
|
#4
|
|||
|
|||
|
IIRC one of the potential problems with spawning aircraft(especially larger groups of them), is a sudden freeze or stutter while they are loaded into memory and created within the world.
Does this occur in the HSFX implementation? |
|
#5
|
||||
|
||||
|
That is addressed in the manual. The lag can be minimized or overcome. I also have a few tricks that I use so that I rarely see these freezes in my coops. Just remember that the IL-2 'spawn lag' has been with us since day one and is a product of the game engine and not the Triggers feature itself.
Aviar
__________________
Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 Last edited by Aviar; 03-09-2014 at 07:31 AM. |
|
#6
|
||||
|
||||
|
When I use the "apparition" trigger any targets associated with the a/c the trigger spawns no longer work.
__________________
Asus G-10 32gb GTX 760 3gb |
|
#7
|
||||
|
||||
|
Quote:
Aviar
__________________
Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
![]() |
|
|