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Old 02-04-2014, 01:49 AM
RPS69 RPS69 is offline
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It's a shame that this game always lacked triggers.

Flight's timing was always essential.

Having an airbase scrambling when front line spotters sighted you, is not a possibility. Observers directing artillery fire, it's not possible. (even on balloons). Flight's appearing from nowhere, were ruled out because they generated a Matrix style freeze, that was always a give out.

Now, the people involved with this original project, did it with a very conscious war flying style. You got a flight plan and you stick to it, whatever the odds...
So if you are trying to make a campaign, you must compel everybody to stick to your flight plan. Speed, altitude and vector. With that kind of flying, triggers are aren't really needed on 90% of situations. It is also much more realistic to keep your flight plan, than going maverick and fly everywhere looking for whatever you can hit.

If you are playing alone, well... don't waste too much time on it. But if you got a group that fly together, learn to use the SEOW system, and have fun not only playing as a pilot, but also as a general with all the logistics involved.

Last edited by RPS69; 02-04-2014 at 01:53 AM.
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