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#1
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Historically, axis pilots in WWII often flew vastly outnumbered, but that does not mean that 21st century gamers would enjoy it or be able to pull it off.
The Golden Rule comes up. I personally know a WWII pilot that strafed a German airfield and shot up taxiing fighters etc., but I won't do human sim pilots that way as it is no challenge for me and no fun for them. If they draw first blood though I can give it back to them. Recently I landed some hits on a P-38 I could only catch up with because of a altitude advantage and got it smoking really good before running out of ammo. I was flying an aircraft slower than all others on the server so with no ammo was out of options and decided to land. The smoking P-38 killed me as I was taxiing as if it was any sort of feather in their cap for doing so, quite the opposite in fact. I don't mind letting aircraft land that have missing controls or are leaking oil etc.., but if it seems over-important for them to kill me, I return the favors. Shoulder-shooters have always been a pet-peeve and they are closely related to point-whores. The Shoulder-Shooter has no thoughts about anything but themselves, it is hooray-for-them screw-you all the way. Since they are so thirsty for action I often give it to them. When friendly tracers whiz by my aircraft towards a target that is in my sights, I shoot down the shoulder-shooter and take the hit in points or a ban from the server. I have to be very bored to fly on servers with open-cockpit, outside views or padlock or other unrealistic crutches poor and stupid pilots need. On hard settings a good and smart pilot can execute strategies that can put him on equal footing with a stronger numerical opponent. If some douchebag can find my location and altitude by hitting a few buttons, or if they never had the passion to learn tactics or making blind lead shots, then they are simply gamers and don't deserve to fly with anyone who is serious about what they are doing. |
#2
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Bah, no serious flight will ever come from dogfight servers.
This game downfall came when DF servers got the upperhand against coops and online wars. It changed from long term groups sharing a side in a long term war, against individual fliers pleasing themselves. It finally ended as an airquake. No more online wars, and people in general shun coops. |
#3
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Killed off CooP hosts due to the inability to host missions in their cache from other hosts. . |
#4
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Also the number of missions available to fly with was incredible. |
#5
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#6
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#7
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Or, you have to prefer the stock game and live in a timezone where only "poor and stupid" servers are populated in the evenings.
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#8
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True. Geographically I am at the epicenter of ignorance. But on days when there are no work hours I can visit servers with harder settings based in continental Europe and further East during their prime-time. And when it is convenient for us, a small circle I belong to hosts a server with hard settings except for limited friendly icons(not by my vote). Any type of hard-settings server can have merit if it is done well. I like it when there are map objectives, when your flying makes a difference in the ground war and front line movement on the next map. Pure dogfight or duel servers do provide a place to test aircraft and to practice various skills etc.. Another pet peeve: Server Bias. When a server admin, or hosting squad cherry-picks the maps and plane sets to favor themselves. I have been honored in the past more than once by server administrators and hosting squads that have changed plane sets and maps to try and stop me from shooting them down or maybe winning their maps. *an unnamed server*, the champions of petty, ridiculous and biased servers, changed their plane sets, weapon loadouts and maps more than once because I was kicking their asses all over the place, and I was flying solo! Imagine how poorly trained a hosting squad would have to be, and how poorly a map would have to be designed to let a solo pilot's actions dictate the administration and changes on their server. Recently a server based in France eliminated my sides airbase nearest the front line, giving their side three bases to the two we had to fly from. My flying activities were too inconvenient for them. Just as hilarious and ridiculous are the dogfight servers that actually dictate how you are supposed to fly, banning energy-fighting for instance. Make sure you don't get any more energy than your opponent or we will ban you! LOL....... Last edited by JtD; 02-05-2014 at 04:26 AM. Reason: forum rules |
#9
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IMHO, the only way to design an objectives based dogfight scenario is to ensure that both teams have the opportunity and the tools to achieve the objective. Each side may have unique challenges but they should be equipped to deal with the variety of situations. Simultaneously the idea is to offer unique scenarios so that you get different aircraft and interesting matches. Jumo, if they changed the map on you alone that would be quite frustrating. If they changed it because the lineup was fundamentally unbalanced (one side has all the fast planes and the other has nothing to compete) and you just exposed that weakness then that is another. Sometimes it takes a knowledgable player to expose a fundamental design weakness. Still.. I fall back on that equal opportunity in a dogfight objective scenario is required.
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Find my missions and much more at Mission4Today.com Last edited by JtD; 02-05-2014 at 04:26 AM. |
#10
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Bro, you done?
It's a game. |
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