Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

Reply
 
Thread Tools Display Modes
  #1  
Old 01-31-2014, 02:33 AM
ckdamascus ckdamascus is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,059
Default

Aw man, you are making me want to play! Do you like it so far?
Reply With Quote
  #2  
Old 01-31-2014, 03:13 AM
camelotcrusade's Avatar
camelotcrusade camelotcrusade is offline
Approved Member
 
Join Date: Apr 2009
Location: San Francisco, CA
Posts: 448
Default

Hi ck, nice to see you. Yeah, it's fun to play KB again, cackling to yourself while everything goes after the mind-controlled unit that used to be their friend. The mystic can do it to undead (I think it's trying to tell me it's a 50% chance of success... wording is odd) so those big piles of skeleton archers are now my playthings.

It feels good to restart, too... and this time I'm not gonna use rune mages making me afraid to spend my runes because they can roflroll every fight all powered up. So far, so good, haven't seen any.

In other news, Polar bears also have a spirit of the north ability they can do once per fight, which makes all allied vikings get cold resistance and do some extra cold damage. The other bears seem the same. Also, all ghosts seem to do 100% ice damage now, including pirate ghosts. More emphasis on elemental stuff this time, I see (goes with the theme ice and fire, I 'spose).

Last edited by camelotcrusade; 01-31-2014 at 09:00 PM. Reason: typos, always typos -_-
Reply With Quote
  #3  
Old 01-31-2014, 05:13 AM
aristobal aristobal is offline
Approved Member
 
Join Date: Nov 2012
Posts: 117
Default

Here link to russian site where some new content has been presented:

http://www.gamer.ru/king-s-bounty-vo...ty-voin-severa
Reply With Quote
  #4  
Old 01-31-2014, 06:40 AM
MattCaspermeyer MattCaspermeyer is offline
Approved Member
 
Join Date: Aug 2010
Posts: 553
Default Some interesting changes...

Quote:
Originally Posted by aristobal View Post
Here link to russian site where some new content has been presented:

http://www.gamer.ru/king-s-bounty-vo...ty-voin-severa
Pretty interesting read - some highlights (hope the above link is accurate as well as the Google translation):
  • You need to acquire all the Valkyries before you get the ability to fly - after the first battle with Guilford? Wow.
  • Better tooltips for using the Valkyries' special abilities
  • Some new items and sets
  • Quest items may be usable
  • Medals go up to level 5
  • Looks like at least heaven in Demonis is now open (maybe the rest of hell, too)
  • Some of the new units seem to be inspired by mods - there are Glacial Thorns and the Snow Nymphs (Army of Darkness had Ice Thorns and Ice Nymphs). Someone already mentioned the Undead Lizards from Red Sands.
  • All bears have a chance to stun
  • Looks like there is some Underworld/Twilight-inspired extra damage that werewolves do to vampires and vice-versa
  • I'm not 100% certain, but it looks like Rune Mages are Level 5 again (or is that a new unit?)
  • No mention of Marshan Swamp - that's too bad
There are more changes, but these seem to be the bigger ones - looks like they listened to some of the complaints about WotN and incorporated them into I&F.

/C\/C\
Reply With Quote
  #5  
Old 01-31-2014, 06:56 AM
aristobal aristobal is offline
Approved Member
 
Join Date: Nov 2012
Posts: 117
Default

Besides two additional bosses were mentioned.
Reply With Quote
  #6  
Old 01-31-2014, 06:59 AM
camelotcrusade's Avatar
camelotcrusade camelotcrusade is offline
Approved Member
 
Join Date: Apr 2009
Location: San Francisco, CA
Posts: 448
Default

Cool, I will check out that Russian site soon and thanks for those highlights, Matt.

I hadn't seen the bear stunning thing come up yet, so I went back and read an ancient bear and sure enough, there was a 25% stun chance (no icon, just ability text for 'stun').

I also can report that combat experience levels can offer different rewards, though I don't know the details of how that works. My Gorgon got to level 3 and he got +10% more summon power instead of +1% crit. So far, he's the only one of my units not to get crit% (the rest all are vikings faction, maybe that's relevant...).

Edit - just had another unit reach level 4. I have three level 4's now and they are all different. Axe Thrower has +6 attack, 1 defense and +2% crit. Mystic (also a viking) has +4 attack, 3 defense, +1% resistance and +1 runes (which still says zero on the info screen, could be a bug as the popup said +1 runes), Jarl has +4 attack, +3 defense and +1% crit and resistance. I have also noticed it has some randomness. Upon loading and experimenting, I saw my Jarl get +5% health and +1 runes. Note - if you get +1 it doesn't update the display. Not sure if you get one or not.

I'm quite glad to hear about the flying, really. The biggest killjoy of WoTN for me was lack of combat pacing once I had wings. Flying allowed me to pick and choose my fights, so naturally I went for the biggest challenges I could win. But the downside was after I'd had my fun the maps were only left with easy fights that made combat boring. Hopefully that won't happen this time.

Last edited by camelotcrusade; 02-02-2014 at 07:24 AM. Reason: more on combat experience
Reply With Quote
  #7  
Old 01-31-2014, 07:24 AM
Mandea Mandea is offline
Approved Member
 
Join Date: Mar 2009
Location: Romania
Posts: 346
Default

One question: are the fights more varied or are they the same as WotN? I mean in AP and CW the enemy troops were a mix, a different and interesting mix every time so you had to fight accordingly. But this didn't happen in WotN, you had to fight undeads and then orcs and vikings and so on. are they different here, more like CW?

If they were mixed from the beginning it might get interesting to play the game again.
Reply With Quote
  #8  
Old 01-31-2014, 08:10 AM
Zhuangzi's Avatar
Zhuangzi Zhuangzi is offline
Approved Member
 
Join Date: Sep 2008
Location: Perth, Australia
Posts: 923
Default

Okay, you guys have convinced me. I'll get it
Reply With Quote
  #9  
Old 01-31-2014, 04:07 PM
camelotcrusade's Avatar
camelotcrusade camelotcrusade is offline
Approved Member
 
Join Date: Apr 2009
Location: San Francisco, CA
Posts: 448
Default

Quote:
Originally Posted by Mandea View Post
One question: are the fights more varied or are they the same as WotN?
I can only speak to the first island, and those fights are between vikings, animals, undead, spiders and snakes. Most groups had slight to moderate variations in composition. The story makes an effort to include each of these types in the narrative, so it's possible we'll see more enemy variety when story opens up later.

As for your team, I had 8 or 9 non-viking units available - more if you count variations from opening eggs and reloading. There is also an early quest to unlock a supply of higher-level viking units to spice up your army (you can pick a maiden, jarl, or soothsayer), plus there's the new Mystic to try. Reading its abilities hints at letting us finally recruit undead later on (it has tolerance) so cross your fingers.

Edit - woot, The first ghost ship has undead in it! Yay! It's not enough to field an army, but it's a start. I had 13 pirate ghosts and 40 undead spiders for sale.

With all of that together I had a good time on the first island and my finishing army was nothing like the one i started with. So is it crazy different? No? Was it fun? It was for me.

Last edited by camelotcrusade; 01-31-2014 at 09:38 PM. Reason: i edit everything
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:30 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.