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#1
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![]() Quote:
If we're talking about Japan itself... if all goes well then a community effort to build a Tokyo map would be a better option perhaps.
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#2
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Btw ... about any Help to MapMakers ...
i think need do and show some tutorial for those Guys wand do some simple 3d models ... like buildings and some small stuff ... |
#3
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Yes, I think that would be helpful. The actual objects tend to be much simpler than aircraft. Some buildings from the original game and even from the newer ones are not much more than some simple shapes and I can't imagine the backend hooks being too much more complicated. Textures are important here.
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#4
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http://www.smsp.org/il2/3d_modeling_...ceobjects.html Reference models: https://dl.dropboxusercontent.com/u/...object_ref.rar |
#5
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Good one) Thx)
but one more .... need some tutorial about how to create building for Il2 ... when i try to do some i found only one on Sas |
#6
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I haven't looked at it, but there is a tutorial for making 3d buildings by Kevinp:
http://allaircraftsimulations.com/fo...p?f=82&t=32219 There are numerous other tutorials at AAS that might be useful too: http://allaircraftsimulations.com/fo...p?f=82&start=0 http://allaircraftsimulations.com/fo...forum.php?f=70 Last edited by Juri_JS; 01-31-2014 at 08:34 AM. |
#7
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Made a little progress on this project. I was having trouble with the mapping tool running out of memory. I ended up finding a beta version of their 64bit executable which doesn't have the same problem. So I now have the underlying map.
I actually need to go back over it and redo some of the process to trim a bit of the northern section. But there is progress. Apparently fixing up the coastline is going to be a nightmare... Hrm ![]()
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#8
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speaking about possible maps of China, I've made some reasearch on air operations including Sino-Japanese war. This is what I think:
1) AREA OF OPERATIONS. Zones of intense air action could be roughly divided as follows (with additional sub-divisions possible): - North China/Yellow river area from Xian to Peking; - Central China/Yangtze River from Chengtu to Hankow (~1000 km E-W), down to the region south of Tungting lake (Hengyang, Ling Ling); - South China from Kunming to Hong Kong/Canton area (~1200 km E-W); - Salween front from Kunming to Lashio (~500+ km E-W); 2) MAP SCALE. Considering heavy bomber operations, either for China/US air forces and the JAAF/JNAF, any 1:1 scale map would be as large as the Solomons map to say least, with lots of rivers and populated areas. Even cutting many large portions of terrain, distances would be huge, e.g. Chungking to Hankow is ~800 km, same Kunming to Hainan Island. Thus reduced map scale would be a prerequisite. 3) LEVEL OF DETAIL. The current library of stock textures and buildings does not allow a good representation of the Chinese landscape. So, unless a team is formed for perform such a task, a likely map of China would have to be rather generic and in any case it should be heavily underpopulated as well to maintain playability. The situation regarding the airfields is I think a bit better. So far I have recovered positional info on all the most inportant airfields in the region. Moreover, for some of them I also found aerial photographs and charts. Still, if someone has the possibility to search for material through the NARA archives, that would be a plus!
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