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Men of War: Assault Squad Sequel to the critically acclaimed real-time tactics game Men of War

 
 
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Old 01-28-2014, 03:35 PM
london23 london23 is offline
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I agree It would not be good to have a maze of mines and traps everywhere, and spamming it, so don't make it too easy to place them. However, I'd say they are too hard to place now and this is validated by the fact that they are almost never used by anyone. Yes, I've tried to place mines in the rear and predict where enemy might beak through but the cost/time benefit to doing it is currently not worth it. Maybe slightly reduce the deployment time until the right balance is found. I would also consider increasing the cost of the unit while reducing deployment time to help avoid mine field spamming, but still make the unit more useful if selected with reduced mine deployment time.

Last edited by london23; 01-28-2014 at 03:39 PM.
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