Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #351  
Old 01-18-2014, 11:00 AM
ElAurens's Avatar
ElAurens ElAurens is offline
Approved Member
 
Join Date: Oct 2007
Location: The Great Black Swamp of Ohio
Posts: 2,185
Default

The B 29 is available in HSFX, with the Atomic option.

The Bomb is very undermodeled, I suspect because of computer performance issues.

If you really feel the need to drop massive ordnance, the Pe8 with it 5000 kilo
bomb is already in the game and the bomb does far more damage than than the "atom" bomb in mods.

The B 29 is an interesting aircraft to fly, and is in another world compared to any other bomber in the sim, as it should be.
__________________


Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
Reply With Quote
  #352  
Old 01-18-2014, 12:41 PM
Fighterace Fighterace is offline
Approved Member
 
Join Date: Mar 2011
Posts: 269
Default

Quote:
Originally Posted by majorfailure View Post
If you really want that, I think mods do have it.
I wouldn't add it to IL-2, for me its beyond the scope of the game, as this is a tactical combat flight sim, and weapons off mass destruction are best left out. There would be serious balancing issues IMHO.
Simply don't add the Atomic bombs to its load outs!!
Reply With Quote
  #353  
Old 01-18-2014, 03:01 PM
yak9utpro's Avatar
yak9utpro yak9utpro is offline
Approved Member
 
Join Date: Jan 2014
Location: on earth... i think
Posts: 27
Default

ok with the bomb if you don't want it don't use it.
In mods the UP3 and HSFX cockpits are lame.
I know that the game might be affected by this bomb,anyway with or without it the B-29 would be awsome!
As for the PE-8 with the FAB-5000 is great but I'm greedy on power of destruction,I accept it.
Reply With Quote
  #354  
Old 01-18-2014, 03:36 PM
Rufe Rufe is offline
Registered Member
 
Join Date: Jan 2014
Posts: 1
Default mission builder

Mission builder editor

The file selector frame is, initiallly, too small.
Whenever I enter the into mission editor i have to extend the frame.
It would be nice that file selector remember the last frame size...
...or increase the default frame size.
Reply With Quote
  #355  
Old 01-19-2014, 03:50 PM
SPAD-1949 SPAD-1949 is offline
Approved Member
 
Join Date: Jan 2012
Posts: 124
Default

Quote:
Originally Posted by Rufe View Post
Mission builder editor

The file selector frame is, initiallly, too small.
Whenever I enter the into mission editor i have to extend the frame.
It would be nice that file selector remember the last frame size...
...or increase the default frame size.
+1

And it would be nice, if I paste a set of copied objects, that the entire Set of objects can be rotated keeping its relative orientation towards each other.

Eg.: If I create a AAA position with 4 guns, sandbag barriers, tents and trenches, copy it to another point and want to change its orientation, this does not work.

Each object rotates around its original insert point.
Reply With Quote
  #356  
Old 01-19-2014, 04:46 PM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

Quote:
Originally Posted by SPAD-1949 View Post
+1

And it would be nice, if I paste a set of copied objects, that the entire Set of objects can be rotated keeping its relative orientation towards each other.

Eg.: If I create a AAA position with 4 guns, sandbag barriers, tents and trenches, copy it to another point and want to change its orientation, this does not work.

Each object rotates around its original insert point.
Under "Edit" "Rotate Objects" you can toggle this behaviour. The only issue is that it doesn't remember what you select between loading the FMB so you have to recheck it every time you load up the FMB.
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
  #357  
Old 01-19-2014, 04:46 PM
yak9utpro's Avatar
yak9utpro yak9utpro is offline
Approved Member
 
Join Date: Jan 2014
Location: on earth... i think
Posts: 27
Default

yesterday i told you about nice bombers,today i have another idea which will be an easy job for TD the YAK9-UT NS-45 version (the UT had a lot of mods on its main cannon).
The yak9k is good but the U series has one more cannon and better perfomance.
This exists on mod UP3 but it's not as it should be.
and yes the ut can bring this cannon http://en.wikipedia.org/wiki/Yakovlev_Yak-9#Variants
Reply With Quote
  #358  
Old 01-19-2014, 06:01 PM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

Quote:
Originally Posted by yak9utpro View Post
yesterday i told you about nice bombers,today i have another idea which will be an easy job for TD the YAK9-UT NS-45 version (the UT had a lot of mods on its main cannon).
The yak9k is good but the U series has one more cannon and better perfomance.
This exists on mod UP3 but it's not as it should be.
and yes the ut can bring this cannon http://en.wikipedia.org/wiki/Yakovlev_Yak-9#Variants
Possible, yes! The Yak-9UT originally arrived with a very strange armament combination and back a few patches ago we did some research to make sure that it was accurately armed. The NS-45 came up in research and it would be possible to fit it to this aircraft, however, at the time the goal was to avoid any 3D mesh changes and that would have required the addition of a muzzle break on the end of the cannon barrel. So we didn't do it.

If someone wanted to do the work then it could be done very easily.

It's pretty rare that such a modification was done. As it stands, I'm not sure if that version ever reached a combat unit or was used at all.
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
  #359  
Old 01-19-2014, 10:43 PM
Orangeman Orangeman is offline
Approved Member
 
Join Date: Apr 2011
Posts: 17
Default

Does anyone know when the Ki-44 Tojo Ki-67 Peggy and D4Y Judy might appear in the unmodded game? I know they already exist as mods. On a similar point I saw that Japancat has made new versions of several in-game aircraft, is Team Daidalos in touch with him about the possibility of porting those over?
Reply With Quote
  #360  
Old 01-20-2014, 01:06 PM
Nil's Avatar
Nil Nil is offline
Approved Member
 
Join Date: Aug 2012
Posts: 124
Default

Thanks Daidalos Team for all your wonderful work!
The copilot feature is very good! I really love it!
You guys are awesome!!

The Po2 cockpit made by Sita is ready, the exterior model just needs a rework!
why not make it flyable?

Last edited by Nil; 01-20-2014 at 01:11 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:23 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.