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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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![]() I would like refund the weekend I spent about ten hours with patch 4.0 and ruin a campaign I have playing up to mission 20 for weeks, because of lawndarts, before someone realises a problem. Back to serious... I think it takes TF time to realise you have to test as much for offline as online. Hotfixes for both TF patches have been need because of things broken but not seen in offline game. So in the past, you don't test enough. That is clear. In patch 3 it was mission builder problem, and wings falling off bombers, in patch 4 lawndarts. Now I would be happy if the delay to fix lawndarts was because you are doing much testing. But no, that work is done you say. The delay is all the other stuff. So I wait for fixed lawndarts, so other stuff can be cram into the hotfix. Oh well. I am a patient one. But you should know, while I wait, you are losing players who are not so patient and go away forever. This cannot be what TF want. Or? So my advice... A) fix what is broken. Quickly. Like you done on 3.01 B) then bring other 'stuff' And do not smart talk to your fans even if they annoy you. It is not sympathetic and makes TF a bad image. . Last edited by planespotter; 01-19-2014 at 08:58 AM. |
#2
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the 3.0 patch was pretty good so just pretend you never met the 4
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#3
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
#4
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And I am serious about this, btw.
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AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5 |
#5
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From the mods thread. Mystic Puma's post with info and video on upcoming patch:
"TF 4.0 had AI elevators modeled with the modified high speed changes which were developed for more realism with player controlled aircraft. Because of the fact the AI were not able to cope with those changes and lawndarting became completely overdone, we have therefore reverted the TF 4.01 AI elevator control back to vanilla. This will see the Ai less likely to Lawndart."
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#6
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So AI will be able to pull off high speed manoeuvres impossible for human player again? Uh... either lawndarts or unrealistic AI turning performance. Damned if you do, damned if you don't! Not a great solution of the problem, but the only "quickfix" we can have at the moment, I guess.
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#7
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Yes, serious good news... dare not say worth all the waiting, but this will make some fantastic play when the new 4.01 finally is released. Almost so much content my head explode!
http://simhq.com/forum/ubbthreads.ph...r_#Post3898207 ![]() |
#8
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that is good news...are you a beta tester now as well ?
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#9
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#10
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Ungratefulness has no limits, it seems!!!
Those people at TF aren't working for anybody but themselfes!!! They have absolutely no obligation to anybody but their teammembers. Don't ask what TF can do for you, ask what you can do for TF! That way is better for everyone! And if 4.01 would never come, CoD is still way better now for most of the people as the stock game!
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() Last edited by robtek; 01-20-2014 at 04:16 PM. Reason: add on |
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