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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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The B17 failed because of the small genre, and the hangover of Luthiers/Olegs long drawnout development of their new highly complex game engine. Today's combat flight sims are so complex, that they take so much more time, and money to develop, while the genre wants it sold cheap, and released yesterday. The complexity of the game play also has a detrimental effect on the number of gamers that want to dedicate the time to learn. Its no wonder that only combat flight sim enthusiast are making these games, while the genre will shat on them at any sign of a setback. The COD development would have tested anyone patience, but thats what were going to need, unless there is some coding breakthrough that will allow complex game engines, and content to be developed quickly and efficiently. BOS should be OK in this regard as its only developing content for an established game engine. Time will tell how the ROF game engine can be tweaked, and handle WW2 complexities, but so far so good, as they slowly add content. The same holds true with DCS WW2 being developed on an established game engine. Their long term success will depend on how these games handle the amount of aircraft/objects required, offline gameplay, online multi-player gameplay, continued developer support/additional content, and mod community support.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#2
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I think CLod development suffered from very tight budgets all along, causing good people to leave the project(rumors..?). That in turn increased the development time, and never quite getting it done. Then releasing it unfinished with a pure bogus, about the minimum system requirements...its always been the money being the problem I think. Tuff business
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 01-12-2014 at 07:02 PM. |
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