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#1
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Pity, could have been...
![]() Say, which plane did you test the "heavy cannons" with?
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Ceterum censeo the mixture axis should be supported in IL-2 1946' DeviceLink. ------------------------------------------------------------- ![]() |
#2
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I tried to test it with a 109g6 and the 30mm nose canon only to discover I was using a "modded" version without that file, downloaded from M4T. I haven't been flying with it for at least a couple of years I now recall, as it's one of the first things that goes when setting up a new install. I did replace it with the stock FFB file and I confirm that the weapon and stall effect use the same file, and yes it's annoying!
Second the idea these should be split by TD if possible. Even better would be a complete overhaul of FFB using ingame data to drive FFB but fear there's no chance of that ever happening. Would like TD to add possibility of more than one FFB controller (don't know if that's possible). FFB rudder pedals would be nice! Happy new year everyone. |
#3
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It's odd that the heavy guns should use the same force feedback file as stalling...
I used fedit to edit the regular cannon and machine gun feedback effects down to zero, but I still feel a tiny bit of vibration in my MS FFB 2 when I squeeze the trigger, any idea why? |
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