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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 01-04-2014, 11:12 PM
RT2 RT2 is offline
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Join Date: Nov 2013
Posts: 32
Default Random is only a lil Random

So I got the fleets mod to work as such.

In the locations activate.script

So in Create_flight_2.script

I am suggesting something like this.


local f_name = currentContact[1];

--S_name = {"VKS_FLEET","VKS_FLIGHT","VKS_CONVOY", --"VKS_PRISON"
-- "KFNI_FLEET","KFNI_FLIGHT","KFNI_CONVOY", --"KFNI_PRISON"
-- "PIRATE_FLEET","PIRATE_FLIGHT","PIRATE_CONVOY" , --"PIRATE_PRISON"
-- "PATROL_FLEET","PATROL_FLIGHT","PATROL_CONVOY" , --"PATROL_PRISON"
-- "USS_FLEET","USS_FLIGHT","USS_CONVOY", --"USS_PRISON"
-- "TRIADA_FLEET","TRIADA_FLIGHT","TRIADA_CONVOY" , --"TRIADA_PRISON"
-- "INOCO_FLEET","INOCO_FLIGHT","INOCO_CONVOY", --"INOCO_PRISON"
-- "REC_FLEET","REC_FLIGHT","REC_CONVOY", --"REC_PRISON"
-- "PREC_FLEET","PREC_FLIGHT","PREC_CONVOY", --"PREC_PRISON"
-- "ALIEN_FLEET","ALIEN_FLIGHT","ALIEN_CONVOY", --"ALIEN_PRISON"
-- "BER_FLEET","BER_FLIGHT","BER_CONVOY", --"BER_PRISON"
-- "TRADER_FLIGHT","STAR_WOLF","RADAM"};

--function _Random_Incursion()
-- local x = getn(S_name);
-- Rnd_speak=RAND(x)+1;
--end;

-- local f_name = _Random_Incursion();

AFK...
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