Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 12-28-2013, 05:30 PM
THOMO THOMO is offline
Registered Member
 
Join Date: Oct 2013
Posts: 2
Default

Exellent news, finally I could maybe make my german alternative history campaign with the he 177.
For the N1K1-Ja,it's a good idea but what about the "normal" waterbased
version?
Thanks for everything you have done for us.
Reply With Quote
  #2  
Old 12-28-2013, 09:19 PM
Ballacraine Ballacraine is offline
Registered Member
 
Join Date: Dec 2013
Posts: 2
Default

I registered mainly to congratulate you on your excellent published work.

Also I admit I haven't been through all 25 pages of this thread, so I don't know if this has been mentioned, but I was really pleased to see in the Copilot preview video that the HUD was in Imperial units.

Does this mean it will be an easily selected option in 4.13?

Once again, many thanks for your excellent work, past, present & future.

Best regards,

Balla.

Last edited by Ballacraine; 12-28-2013 at 09:34 PM.
Reply With Quote
  #3  
Old 12-29-2013, 05:32 PM
Pfeil Pfeil is offline
Approved Member
 
Join Date: Jan 2012
Posts: 126
Default

Quote:
Originally Posted by Ballacraine View Post
I was really pleased to see in the Copilot preview video that the HUD was in Imperial units.

Does this mean it will be an easily selected option in 4.13?
I'm not sure what you're referring to here. If you bind the "Toggle Speed Bar" key, you can toggle between Metric/Nautical/Imperial/Off settings for the speedbar.

IL2 should also remember which setting you used last. So if you have it set to imperial in one game, it should start out that way in the next.
Reply With Quote
  #4  
Old 12-29-2013, 07:27 PM
Ballacraine Ballacraine is offline
Registered Member
 
Join Date: Dec 2013
Posts: 2
Default

Thanks for that info.

I had discovered that after my post.

Balla.
Reply With Quote
  #5  
Old 12-30-2013, 08:20 PM
76.IAP-Blackbird 76.IAP-Blackbird is offline
Approved Member
 
Join Date: Sep 2008
Posts: 167
Default

The last Video is a forestep for trainer aircrafts!
Reply With Quote
  #6  
Old 12-31-2013, 02:17 AM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Very sweet! The amount of work required to make the co-pilot stations functional must have been huge. Thank you TD!

Quote:
Originally Posted by 76.IAP-Blackbird View Post
The last Video is a forestep for trainer aircrafts!
Actually, it pretty much makes training planes possible, as long as you count the student pilot as a "copilot" and allow the pilot to instantly override copilot control inputs. A flyable U-2 trainer would be quite welcome, since they were occasionally used as co-op and night harassment planes.


Co-pilots also makes fully-functional Norden type bomb sights possible, since the pilot can temporarily grant the bombardier the ability to "fly" the plane, but with control only along certain axes (pitch and yaw).

Additionally, it makes bombardier/pilot cooperation possible for non-Norden type sights, since bombardier commands to the pilot are nothing more than delayed input, short-lived flight control commands. As a bombardier, it allows you to "control" the pilot using a variant of trim tab commands for the rudder and elevators.
Reply With Quote
  #7  
Old 12-31-2013, 11:33 AM
76.IAP-Blackbird 76.IAP-Blackbird is offline
Approved Member
 
Join Date: Sep 2008
Posts: 167
Default

I hope we will get some trainer for il2, it would spice up this still very good old sim.

I have offered TD my help to build the trainer Me-262, if it makes sense or not, doesn`t matter. I want that plane and as you guys know it, do it yourself
Reply With Quote
  #8  
Old 12-31-2013, 11:37 AM
SPAD-1949 SPAD-1949 is offline
Approved Member
 
Join Date: Jan 2012
Posts: 124
Default

Quote:
Originally Posted by Pfeil View Post
I'm not sure what you're referring to here. If you bind the "Toggle Speed Bar" key, you can toggle between Metric/Nautical/Imperial/Off settings for the speedbar.

IL2 should also remember which setting you used last. So if you have it set to imperial in one game, it should start out that way in the next.

Unfortunately, not for me.
Reply With Quote
  #9  
Old 12-31-2013, 11:48 AM
SPAD-1949 SPAD-1949 is offline
Approved Member
 
Join Date: Jan 2012
Posts: 124
Default

Just found IRL:
When fuel dumps or fuel trains got hit, it would be great if we had some real real great firework like the Dakota train incident:
Reply With Quote
  #10  
Old 01-01-2014, 01:40 PM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by SPAD-1949 View Post
Just found IRL:
When fuel dumps or fuel trains got hit, it would be great if we had some real real great firework like the Dakota train incident
+1

We need an even bigger, denser smoke and fire effect than we currently have in the game. It would be realistic and meaningful for game play, since big smoke columns can be been for miles and can obscure the ability of bombers to bomb accurately.

It would also be nice to have persistent smoke and fire effects linked to specific targets which could be placed by mission builders, possibly with a setting for how long they will last, to simulate things like destroyer smoke screens.

The only drawback is that really huge smoke or flame effects might slow the game to an unacceptable degree.

While the smoke effects from damaged ships are pretty good, in some cases they could be even bigger, to simulate really massive fires like those that engulfed the USS Franklin (skip to 1:16 on the clip):



or Tirpitz (skip to 0:56):



Smoke and fire for burning oil tanks and cities should be massive!

For example, the bombing of Ploesti (skip to 4:38 to get a sense of the intense smoke):



Or the bombing of Tokyo (skip to 2:34 to get a sense of the smoke and fire effects):

Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:36 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.