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Star Wolves 3D space RPG with deep strategy and tactical elements |
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Thread Tools | Display Modes |
#3
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function __crash_Freedom()
CrashPirateTeam = CreateTeam("Pirates"); crash_pirate_group = CrashPirateTeam:CreateGroup("crash_pirate_group"); local pos = mothership:GetPosition(); local orn = mothership:GetVectorOrientation(); local glow_orn = mothership:GetVectorOrientation(); orn.x = orn.x * 40; orn.y = orn.y * 40 + 10; orn.z = orn.z * 40; glow_orn.x = -glow_orn.x; glow_orn.y = -glow_orn.y; glow_orn.z = -glow_orn.z; NewPirateFlight("crash_pirate_group", "crg1", pos+orn, 1, 20, glow_orn); flight_crg1:Escort(mothership); Timer_Seq(5, __crash_FEnd); end; function __crash_FEnd() if (mothership:IsAlive()) then SubPlayerCredits(1000); end; end; Code example and the html will not display it properly, So DO NOT try and copy and paste. flight_crg1:Attack(mothership); -Changed into: flight_crg1:Escort(mothership); Earned myself 280K+ Tactically moving around Shula so the 5 Gunslingers and 1 Trident could take out the MSF a squadron at a time. Pirate escort also attacks the Free Traders and their escorts. More goodies. ![]() No negative side effect to you. ![]() Nice addition when you want to free roam and get some starting cash. ![]() I possibly could of used the Pirate escort better to clear Shula, but I only wanted to see how they would go. ![]() Still thinking of how to implement a dialog box for you to decide. Be Safe, ![]() |
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