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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 11-16-2013, 04:17 PM
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robtek robtek is offline
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Quote:
Originally Posted by CWMV View Post
Thats just nonsense.
That is my interpretation too.
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Old 11-16-2013, 04:30 PM
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I would have called it differently but I also do not see any reason why an evolving CloD would not do the flight simulation community a favour. There are so many planes and different theatres available and surely a lot of great ideas not yet implemented by any sim.

The aspect that all the achievements Team Fusion have realised were possible by pure enthusiasm just shows what game development should be about. Of course, beside the financial aspect that professionall developers also have to keep in mind.

Last edited by DUI; 11-16-2013 at 04:32 PM.
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Old 11-16-2013, 06:30 PM
Chivas Chivas is offline
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COD will evolve with TF just as it would have with a dedicated developer, only slower, with a part time community TF development crew.

Oleg and Luthier's development team built a very complex sim engine, that was being designed for years of feature/content upgrades. Oleg wasn't able to finish the sim engine, but everyday TF is getting a better and better handle on its complexity, and its almost limitless potential.

The COD game engine currently has no rival in its capabilities, but it will be interesting to see if the ROF game engine can be upgraded by the BOS developers. I see no reason why it couldn't, as all game engines are just a bunch of arranged 1's and 0's.
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Old 11-16-2013, 08:32 PM
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answer: yes
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Old 11-17-2013, 09:52 PM
MB_Avro_UK MB_Avro_UK is offline
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Quote:
Originally Posted by Chivas View Post
COD will evolve with TF just as it would have with a dedicated developer, only slower, with a part time community TF development crew.

Oleg and Luthier's development team built a very complex sim engine, that was being designed for years of feature/content upgrades. Oleg wasn't able to finish the sim engine, but everyday TF is getting a better and better handle on its complexity, and its almost limitless potential.

The COD game engine currently has no rival in its capabilities, but it will be interesting to see if the ROF game engine can be upgraded by the BOS developers. I see no reason why it couldn't, as all game engines are just a bunch of arranged 1's and 0's.
Good post.

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Old 11-17-2013, 10:06 PM
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Quote:
Originally Posted by Chivas View Post
....The COD game engine currently has no rival in its capabilities, but it will be interesting to see if the ROF game engine can be upgraded by the BOS developers. I see no reason why it couldn't, as all game engines are just a bunch of arranged 1's and 0's.
The secret is, and always was, to arrange those pesky one's and zeros to get the most out of the available computing power.
As it seems the foundation of the CoD engine is so sound that, after cleaning out the bugs, it offers the possibility to realize Oleg's dream of a multi purpose, high fidelity sim engine.
As the problems with expanding software mostly come from the built in limitations, the 777-1c- devs have quite a lot to do the reach the possibilities of the CoD engine from their RoF base.
Lets see how the reach their goal, that far it looks good.
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Old 11-18-2013, 06:47 AM
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With all the effort that Team Fusion has put into this game, COD has gone ahead in leaps and bounds. To my mind it's arguably the most enjoyable WWII sim out there.

And heaven only knows what these guys are capable of developing in the next 6 months. Yes, BOS will definitely be on my 'to get' list. But it'll face extreme competition from COD when it finally does come out.
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Old 11-18-2013, 06:35 PM
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I'm struggling to enjoy COD, maybe its just too realistic for my sense of gameplay. At times I used to get annoyed at the damage model in IL-2 where a spit could stay in the fight after taking a very solid burst. Realistically in that situation the fight should have been over with the spit pilot bailing or try to find a way to get away, and nurse his aircraft back to base.

I expected COD's much more realistic damage model, to make this happen, but its exactly the opposite. Now quite often I use up all my ammo to take down an AI aircraft. That said its much harder putting bullets on target in COD than it was in IL-2.

In all the gun camera videos I've ever seen, I've never seen an extended dogfight. I'm sure there were, but I've never seen them, probably because the gun camera only starts when the guns are fired. doh!! I wonder if our flight sims have become unrealistically hard or if I need a more Hollywood style sim. Its not like we are bad pilots with thousands of hours of flight time, and shooting experience in combat flight sims.

I'll be interested to see if BOS, gives me a more satisfying gameplay experience. All else being equal, BOS's implementation of the Oculus Rift, could be the deciding factor in which CFS I fly most, .
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Old 11-18-2013, 07:11 PM
MB_Avro_UK MB_Avro_UK is offline
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Gents,

BoS will be better 'out-of-the-box' than CoD.
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Old 11-19-2013, 12:17 PM
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Quote:
Originally Posted by Chivas View Post
In all the gun camera videos I've ever seen, I've never seen an extended dogfight.
Just a guess but probably most of the gun camera videos were made at a later stage of the war. In this case the planes did not fire with small machineguns anymore but had devastating cannons. I think getting some cannon rounds into the target brings down planes more quickly.

Quote:
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BoS will be better 'out-of-the-box' than CoD.
I think every game is better out-of-the-box than CloD was at the time of its release. The interesting question is if BoS will have the quality at release date which Clod has achieved in the current Team Fusion version (maybe already TF 5.00 in late spring). Looking at the current screenshots and videos BoS will have a hard time graphic-wise with its already rather outdated graphic engine. Naturally, cost-wise as well with CloD being nearly free ($ 10, often only for $ 5) in comparison with the high investment of $ 100 for BoS. The important part will be the general flight feeling and the physic and damage models. To me a major aspect will be its capability to allow for big campaign missions and a huge amount of objects in the air and on the ground - making it a real simulation and more than a dogfighting game. To my knowledge a strong weakpoint of RoF - so let's see how BoS will perform.

Last edited by DUI; 11-19-2013 at 12:33 PM.
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