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  #1  
Old 11-05-2013, 06:27 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Pursuivant View Post
Thanks for the info. I figured that the "starbursts" represented cannon shell fragments.

"Headshot/PK" = pilot or crew killed. Interestingly, you only get PK or crew killed if the bullet/fragment actually hits the head. Bullets or shells that pass through any other part of the figure have no obvious effect.

Return to Base/RTB = Serious damage to the plane, but no actual effect on behavior in combat.

I'm on fire/bailing out = whether or not the plane is actually on fire, the crew will try to bail.
IIRC the AI "bleed out" as do humans, light red to dark red heavy controls etc then dead .











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Last edited by KG26_Alpha; 11-05-2013 at 06:30 PM.
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  #2  
Old 11-05-2013, 07:08 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Originally Posted by KG26_Alpha View Post
IIRC the AI "bleed out" as do humans, light red to dark red heavy controls etc then dead .
.

They CAN bleed out, just like human player. But they don't need to.
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  #3  
Old 11-08-2013, 06:12 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by EJGr.Ost_Caspar View Post
They CAN bleed out, just like human player. But they don't need to.
Would you explain the meaning of this please ?

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  #4  
Old 11-11-2013, 12:05 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Would you explain the meaning of this please ?
I take this to mean that AI pilots/crew can be light or heavily wounded without necessarily needing to get a "pilot bleeding" result.

Subsequent to EJGr.Ost_Caspar's post, I have seen delayed "gunner killed" results in Arcade Mode which clearly indicate to me that there is something like a "pilot bleeding" or "mortal wound" result for AI crew.
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