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Thread Tools | Display Modes |
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#1
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The Yak-9T carries 252 rounds of ammo, 200 of which hit. FBDj shows it as rockets fired, bug with the database.
I've done similar things, too, 80% hits with the 32 37mm rounds, mean 25 (medium) tanks gone. Last edited by JtD; 10-28-2013 at 03:45 PM. |
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#2
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Are tanks too soft, is Yak-9T cannon to strong or, perhaps, the cannon is to easy to use and control? Or everything is OK? The cannon has significant random spread angle compared to other guns. Although, I doubt it makes much of a difference if fired from point blank range which I assume is happening here.
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. |
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#3
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IMHO moving tanks are too soft.
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il2.corbina.ru |
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#4
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Tanks are soft probably due to gameplay reasons. Historically, aircraft were generally useless against tanks (except Ju-87G). But ingame, it wouldnt make any sense that you cant kill tanks at all. So I think this is a compromise between realism and gameplay.
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#5
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Perhaps it would be a good idea to make some experiments under repeatable conditions. Any volunteer? |
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#6
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I think it depends on your definition of "useless". If you mean physically detroying tanks then I would agree. But I'm sure air attacks were disruptive and damaging to the enemy regardless of whether the tank itself was actually "destroyed". I think the biggest "effect" though was simply to morale and logistics by forcing the enemy to adapt their movements to allow for potential air attack. Even if the attack never eventuates, or inficts insignificant damage when it does, having to allow for it still burns up vital resources, slows down movement, and affects morale. |
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#7
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I agree with you that actual number of tanks directly destroyed from the air was surely low, far from what propaganda said for years. And – in my opinion – the Ju87g was not better than other anti-tank aircrafts with similar performances and armament (the Hurricane IId, for example). Your analysis of the real impact of air operations is true, and could be largely extended to strategic bombing. In any case, all of this is clearly off topic. I must apologize with Pershing. Returning to topic, I think that some experiment under controlled and repeatable conditions (scientific method, you know) should be the first step to solution of this problem. My two cents. Last edited by Furio; 10-30-2013 at 09:14 AM. |
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#8
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I still think that the only aircrafts that were capable of destroying tanks effectively were the Ju-87G and the Hurricane IID/IV (forgot this one earlier). 20,23 and 30mm guns were unable to even slightly damage them. In theory, the Hs-129B3 was also useful, but it was a poor weapon system in reality. http://operationbarbarossa.net/Myth-...hbusters4.html |
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#9
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This is not surprising. WWII aircraft were in general lightly armed. The most powerful gun was probably mounted in the nose of the Yak 9k, but even 45 mm was not enough to assure a tank’s destruction with a single shot. I don’t know if this is correctly modelled in our game. I didn’t fly many ground attack sorties, and found PTAB bombs – as modelled – more effective than 37 mm guns. |
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#10
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Something that hasn't been mentioned, both in terms of limitations of the IL2 damage model for ground vehicles and in historical limitations to killing tanks using aircraft weapons, is that planes were usually engaging the enemy from rather extreme ranges for the weapons system and at a very high angle relative to the tank's armor plate. This was sort of mitigated by the fact that skilled ground attack pilots could choose their angle of attack to hit the tank's weakest armor and that most tanks didn't have much armor on their upper decks. A more realistic damage model would take into account things like angle of penetration relative to armor, reduction of armor penetration due to range, chance that a missile will break up or richochet when it hits armor, and the effects of layered or stand-off armor (e.g., the "skirts" on many German tanks). As others have said, a system which has states of damage other than "perfectly functional" and "dead", and which allows for effects such as crew kills and mobility kills would also be helpful. And, as a final issue, many vehicles were equipped with top-mounted MG which could be used in a light AAA role. This was particularly true in areas where air attack was likely. There should be a lot more MG fire from "soft" convoys. |
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