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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-20-2013, 04:44 PM
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Hi James look in 'control options'and it'll be in the 'camera' category,the key strokes,there are two,are'Field of view +' & 'Field of view -'
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Old 10-20-2013, 05:26 PM
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... thank you JRB Meaker!

Screenies from the new patch! well done!





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Old 10-20-2013, 09:42 PM
MB_Avro_UK MB_Avro_UK is offline
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Many thanks to Mr. Meaker for alerting me to the Patches

I've been plugging away with the 'original' spec and have now realised the 'extra' potential.

Here's a few shots with Patch 3. It's a new Patch 3 high-level dogfight over London. I managed to dent and scrape a 109!

Patch 4 downloading as I type













Ah....Me109 chasing a Spit !!

















Best Regards,
MB_Avro
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Old 10-20-2013, 10:17 PM
Continu0 Continu0 is offline
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Quote:
Originally Posted by larry69 View Post
... thank you JRB Meaker!





larry69

Wow!
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Old 10-20-2013, 10:30 PM
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many thanks to you ContinuO! help to install Patch 4.0.



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Old 10-21-2013, 03:54 AM
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"...we did Co-ops every week. I used to read all the complaints on bananarama how coops was impossible and then I'd go and have a great squad night flying coops....couldn't figure out what they were complaining about. "
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Old 10-21-2013, 05:16 AM
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A few random shots on the new ATAG 4.0 mod Winter map:






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Old 10-21-2013, 09:53 AM
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Must say, that COD with TF patch 4.0 is amazing. Pictures are from ATAG server, october 20th. Guys from TF did fantastic job - and we have de facto great new game For myself - I'm excited





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Old 10-22-2013, 08:41 PM
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Nice finally to be see some real weather in the sim!
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Old 10-22-2013, 10:40 PM
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And:

Quote:
COD HAS DYNAMIC WEATHER!

I'll repeat what I've said over & over again. Dynamic weather has ALWAYS worked in COD. It was working when 1C released the last patch for the game & has been not changed since.

1. Weather front are dynamic, they move with the prevailing wind. (But mission builders don't build missions with fronts).
2. Weather fronts can be set to various weather types. The GUI in FMB is broken, so you'll have to manuall edit the front-type parameter in the mission file.
3. Different wind layers can be set within each front. You can have strata's of winds of different headings, with different strengths & at different heights. They all move with the weather front.
4. Wind sock objects are dynamic, they will turn with the prevailing wind & even billow out proportionally with wind strength.

It's all there!

I think the reason why most people believe dynamic weather is not wotking in the game stems from the early game release where player has to turn clouds off & mission builder has to construct misions witn no clouds & virtually clear, fine skies in order to keep fps's high enough to play. This is just not the case now! Mission can be built with dynamic weather front & they no longer hit fps like they used to.
Posted by Salmo (Mission Maker) n ATAG.



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