Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #51  
Old 10-01-2013, 10:13 PM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

Could you show us some tracks of examples where the AI cheat? A track and the timecode when you spot roughly where the AI is performing one of these cheats would be useful surely.
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
  #52  
Old 10-01-2013, 10:41 PM
X-Raptor X-Raptor is offline
Approved Member
 
Join Date: Oct 2011
Location: Italy
Posts: 17
Default

Quote:
Originally Posted by IceFire View Post
Could you show us some tracks of examples where the AI cheat? A track and the timecode when you spot roughly where the AI is performing one of these cheats would be useful surely.
is a rethoric question I presume no?......

However You can simply try the mission I suggested above (8 vs 8 spit/bf average quick mission) and you will find how many situation you want where you can see dozen of:
- Perfect deflection shooting by A.I. killing you (even in roll up/down situation ...)
- Uber climbing A.I.
- Uber rolling A.I.
- perfect front-shooting at one-pass to your cockpit/ engine.
- Your tail scratched by a uber a.I. wingmen appeared in 0,0001 millisecond at your tail immediately just when you try to shoot an enemy in front of you.

try to yourself and you will see m8 ...

Last edited by X-Raptor; 10-01-2013 at 10:44 PM.
Reply With Quote
  #53  
Old 10-02-2013, 01:47 AM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

Quote:
Originally Posted by X-Raptor View Post
is a rethoric question I presume no?......

However You can simply try the mission I suggested above (8 vs 8 spit/bf average quick mission) and you will find how many situation you want where you can see dozen of:
- Perfect deflection shooting by A.I. killing you (even in roll up/down situation ...)
- Uber climbing A.I.
- Uber rolling A.I.
- perfect front-shooting at one-pass to your cockpit/ engine.
- Your tail scratched by a uber a.I. wingmen appeared in 0,0001 millisecond at your tail immediately just when you try to shoot an enemy in front of you.

try to yourself and you will see m8 ...
I play the QMB regularly... so...

- Perfect deflection shooting by A.I. killing you (even in roll up/down situation ...) - NOPE didn't see it
- Uber climbing A.I. - Didn't see this either
- Uber rolling A.I. - This is a problem, agreed... only with some aircraft oddly
- perfect front-shooting at one-pass to your cockpit/ engine. - Not any better than I can do.
- Your tail scratched by a uber a.I. wingmen appeared in 0,0001 millisecond at your tail immediately just when you try to shoot an enemy in front of you. - I always shoot the wingman first... but they do latch on fairly well if you go after the leader and ignore.
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
  #54  
Old 10-02-2013, 06:39 AM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by IceFire View Post
I play the QMB regularly... so...
+1

If anything, AI fixed gunnery has gotten unrealistically bad for Veteran and Ace pilots. Skilled human pilots are considerably better than the current version of AI. Of course, since human fixed gunners can ignore things like plane vibration, gun recoil, G-forces and so forth, maybe human players are unrealistically accurate.

OTOH, the problems with perfect climbing angle and engine management have been pretty well fixed in this current patch, at least for Average or Rookie AI - which is about like it should be.

AI flexible gunnery is still too deadly, especially at long ranges and for certain aircraft, but nothing that isn't manageable as long as you don't use stupid tactics to engage bombers. But, fly along the same vector for more than a few seconds and you're likely to get hit.

Quote:
Originally Posted by IceFire View Post
I always shoot the wingman first... but they do latch on fairly well if you go after the leader and ignore.
Yep. It's just stupid to put yourself between the lead plane and his wingman. Unless you're making a head-on pass or a B'n'Z attack against a target whose wingman isn't in a position to respond, you always go for the wingman first.
Reply With Quote
  #55  
Old 10-02-2013, 06:59 AM
Derda508 Derda508 is offline
Approved Member
 
Join Date: Mar 2012
Posts: 63
Default

Quote:
Originally Posted by X-Raptor View Post
m8, whatever you say you have to admit.
Somehow this discussion reminds me very much of the time when I had to teach evolution theory in an islamic country.
You can´t fight believe with reason.
The attack of the unsinkable rubber ducks ...
Reply With Quote
  #56  
Old 10-02-2013, 11:49 AM
gaunt1 gaunt1 is offline
Approved Member
 
Join Date: May 2012
Location: India
Posts: 314
Default

I also play lots of QMB, usually against veteran skill level AI.

But, I found it quite easy to dodge the AI's head-on shots. Two methods:
1, shoot first. AI will be scared, and evades.
2, fly upside down, then roll back+evade. AI tries to calculate the deflection angle, but he is usually too late.
Besides immunity to G, and sniping you from great distances (mainly bombers), I dont think AI cheats at all. There are a few cheat planes, like La-5/7 or Yak-3-VK107, but they only have overmodeled FM. You can also cheat with these.

Quote:
- Your tail scratched by a uber a.I. wingmen appeared in 0,0001 millisecond at your tail immediately just when you try to shoot an enemy in front of you.
I noticed similar in the IJA campaign. American planes cooperate extremely well, but it is manageable if you are careful. Strangely, I dont see anything similar with any other nations: german, soviet, japanese, etc. use "standard" AI tactics, wingmans dont help their leaders too much. Sometimes they just fly the opposite direction!
Reply With Quote
  #57  
Old 10-02-2013, 12:29 PM
majorfailure majorfailure is offline
Approved Member
 
Join Date: Jan 2013
Posts: 320
Default

Quote:
Originally Posted by X-Raptor View Post
m8, whatever you say you have to admit what the reality of il2 1946 is now with A.I. : IT CHEAT. and it cheat more and more patch after patch. It is UBER A.I. EVEN IN AVERAGE LEVEL. They shoot at you at incredible distance with no challenge to survive. I know what you are tell about "my mistakes" but you have to discern Your mistakes to UBER-& CHEATING A.I. coded by DT that is a FACT. Is simple to verify. try to make a clean copy of your game patched just to 4.7 (still is a possible and easy downgrade of the game..) try to load a quick combat 8-8 spit/me109 (whatever version just same year of production..43, 44, 45 eg.) -and that is however a Historical dogfight set all to -average- level (just to notice that I want to give chance even to a medium level player..) Now try to challenge this quick mission and you will notice how more "real" is the balance between you and your team vs A.I. - Now try same mission in 4.12.1 game version and tell me how many SECONDS you survive (....) sun or not sun help.. clouds or not clouds help....altitude advantage help.... energy management strategy.... speed management ... m8, you can argue and try whatever tactic you want but the sad and frustrate result is always the same: you not survive more than about 30-60 sec after engaging the dogfight. this is not possible. .. and isn't historic... is this a SIMULATOR? Then I would like to SIMULATE WWII aereal combats! ..not to challege with a UBER-CHEATING A.I. for just 60 sec every mission ending with a prompt bullets salvo into my tail or in front of my engine just every time.
Tried 8 vs. 8 Bf109(regular) vs veteran SpitIXeLF25lbs, co alt, 5000m. In the merge I tried to shoot at one of them, no hits. Went right trough the whole pack, on full blast, course no more than 20 degrees of the original, now followed by them Spits. Went on on a shallow climb until Spits about behind me 3-4 km. Turned, tried to set up a shot, missed. Out again, and this time there were some Spits ahead (~30 degrees) and below, so I gradually turned and descended towards them. Tried to get a gunnery solution, but the rapidly banking and turning made shooting impossible without risking to get caught from these Spits behind me. Went out again and could have stopped there and flown home and as a real life pilot probably would have.
But as an online pilot I want KILLS. So I went back in, and spotted some Spits far below me, and though I knew there had to be Spits at near my alt, went for them down there(Bad move#1). Then I tried to get a gunnery solution and turned with the Spit (Bad move #2) -I want KILLS. Shot, missed, and discovered that Spit had some mates, and they were behind me. Went for rolling scissors guns defense, that worked surprisingly well (They AI not beeing able to make the split second high angle shots you present them helps-better since 4.11), and really got one of them in front of me, and damaged that one. Now I was down to about 3k (Spits now can match or exceed my speed), slow and alone with three veteran Spits. Next to no way getting out there alive. Someone really good at scissoring the enemy may have been able to do it -but I didn't.

Only thing I find a bit troublesome with the AI in that particular fight is that they do not use their planes strenghts very well, and do TnB in an 109 vs Spit. And they do not cooperate with you against the enemy.
Reply With Quote
  #58  
Old 10-02-2013, 01:39 PM
sniperton sniperton is offline
Approved Member
 
Join Date: Mar 2011
Posts: 253
Default

Quote:
Originally Posted by majorfailure View Post
Only thing I find a bit troublesome with the AI in that particular fight is that they do not use their planes strenghts very well, and do TnB in an 109 vs Spit. And they do not cooperate with you against the enemy.
Similar experiences here:
1. Very little cooperation: wingman with "follow me" doesn't call me when attacked, doesn't warn me when I'm attacked, and doesn't attack when enemy is at my six and in front of his guns;
2. AI does use the vertical quite well, but not zooming out properly to perform a real BnZ tactic;
3. Veteran AI opens fire from 600-500 m, making occassional hits, but wasting ammo;
4. Rookie AI gunners are sometimes able to kill me with one single lmg shot from far.
Reply With Quote
  #59  
Old 10-02-2013, 01:47 PM
X-Raptor X-Raptor is offline
Approved Member
 
Join Date: Oct 2011
Location: Italy
Posts: 17
Default

ok then all this aces m8 who state to be SO brave:

gaunt1, Derda508, IceFire, please post here a track 8vs8 spit/me109 average level whatever year and then show how brave you are. Is simple to say just theoretical WORDS about how to be an ace-player like you all are arguing to be.
I'm waiting..
Reply With Quote
  #60  
Old 10-02-2013, 05:00 PM
Laurwin Laurwin is offline
Approved Member
 
Join Date: Sep 2013
Posts: 87
Default

well, I play lot of QBM but maybe I'm not so good even still at this game.

I played moscow winter, 4 american p47Ds vs 4xbf-109E4s + 4xfw190A5s
Americans were ace, Germans were rookie. Altitude Americans at 3000m, Germans at 1000m.

I killed 4 planes in total. My allies killed maybe 1 plane from the Germans which was despicable performance. All American aces were shot down by rookie germans except my plane hehe lol

I tried to drag remaining focke wulfs to high altitudes. Remaining bf109 went home. Although I must say their performance didn't seem much hampered at all, I was trying to fight turn fight fw190 co-alt at 9000m, but they did have pretty good speed still, and turn performance! Stalemate in the end I should say, conga-line of enemies chasing you
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:17 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.