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IL-2 Sturmovik The famous combat flight simulator.

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Old 09-27-2013, 02:32 PM
pandacat pandacat is offline
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The last few sentences are very true. I always add a bit of up trim to maintain sight ahead of target. Btw. I don't know what hotas you use. I am using x52pro. I find using rotary for elevator trim is whole lot better than POV hat. Rotary helps you get to your desired trim quicker. Just a suggestion, you may want to try it. For rudder trim, I am still using POV hat. Thinking about moving that one also to the other rotary.
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Old 09-27-2013, 08:06 PM
horseback horseback is offline
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Quote:
Originally Posted by pandacat View Post
The last few sentences are very true. I always add a bit of up trim to maintain sight ahead of target. Btw. I don't know what hotas you use. I am using x52pro. I find using rotary for elevator trim is whole lot better than POV hat. Rotary helps you get to your desired trim quicker. Just a suggestion, you may want to try it. For rudder trim, I am still using POV hat. Thinking about moving that one also to the other rotary.
I use a CH Fighterstick/Pro Throttle/Pro Pedals/Throttle Quad plus a Saitek Pro Gamer Command Unit (for a button bay), and I just recently added an old Logitech Wingman Formula Force Grand Prix steering wheel with the AC power disconnected to disable the FFB (and automatic centering) in order to use it for an elevator trim wheel (and once I figure out what they'd be best for, I get six more buttons and a split axis (from the brake and gas pedals). The steering wheel uses the full 360 degrees of motion and is large enough diameter that it inputs small enough increments to be suseful in Il-2 '46 and is becoming automatic to me, since I mounted it beside my seat so that the wheel's rotation is perpendicular to the floor (it is in juuust the right place, I think, but it is a bit precarious/unstable using the 'stock' clamps with it angled down like that).

The CH Products gear can be combined into one 8 axis, 32+ button unit and another 4 axis, 12 button unit using the CH Manager software, and I find it invaluable for Il-2 Sturmovik '46 (not so much for FSX or DCS P-51D, which are far more flexible about the number of controllers). I've had my stick and pedals for over eleven years, and they work as well as they did the day I got them. The throttle came about a year later, and the Quad about six years ago (and except for the CH Control Manager software advantages, the Quad could be more cheaply replaced with two Saitek throttle quads in most cases). These are both as reliable as the stick and pedals, and show little evidence of their ages and heavy use.

I have an old 'vanilla' X52, but the stick is IMHO execrable both aesthetically and in terms of button locations and overall feel. It is waaaay too busy, even for monodexturous right-handed dweebs like me. My right hand should be dedicated to controlling the airplane, not pushing buttons (the act of reaching for some stick buttons with it during combat has thrown me into stalls and worse). My CH Fighterstick is more precise in its axes and more balanced button-wise (and it looks more businesslike for my non-flight sim nutjob friends and acquaintances when they visit).

The X52 throttle, on the other hand, is nice but grossly under buttoned in contrast to the stick; I like the weight and feel of the main axis, the dial pots and the slider, but everything else...ick! The centering of the pots on my X52 was a bit hard to locate by feel; I had to use a finepoint brush and some of my old Polly S acrylic modeling paints to mark out the centerpoints on the two rotary pots --looking at the red lines on the rotary dial and the body of the throttle tells you at a glance where you are trim wise. To keep the paint from wearing away with heavy use, cover your lines with clear varnish (fingernail polish is ideal, if you have a friendly source) once the original painted lines fully cure (about two or three days, depending upon local humidity). My younger son still uses it occasionally in tandem with a TM 1600, and we're trying to convert the stick into a button bay (without that comic book handle), but it is currently unused and in pieces at the moment.

If I were to design a HOTAS type throttle controller, I'd replace the attempts to put a 'mouse' capability with a four-way switch or a slider/dial pot combination and there would be no buttons at all on the base; in fact, it would be a hybrid of the X52 throttle and the CH Pro Throttle with the buttons of the CH Pro and the slider and dial pots of the X52. I prefer the feel of the X52's throttle axis and its heavier base, but the shape (and color) of the handle would be more CH-like. I'd also like to give the player a means of anchoring the average flight sim controller so that they aren't sliding around the desk, or in the case of pedals, across the floor. Hartmann and Bong never had to worry about their sticks coming up off the cockpit floor, or their seats suddenly being too far from their pedals. Having everything in exactly the same spot every time you fire up your favorite sim shouldn't be so hard.

cheers

horseback

Last edited by horseback; 09-27-2013 at 08:09 PM.
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