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#7
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![]() Quote:
Now I've the game updated to 4.12.1 and I'll not downgrade it to a previous version to check that. Might be those gauges originally were present for 'flavor' purposes only, without any other appreciable effect on the game's behavior (it wouldn't be the first time nor the last we saw something like). But the fact is the IAS/TAS charts show the outside temperature was constant, it being 0 ºC for any map and any altitude, and we know they worked perfectly. As I was telling you, I never paid atention to the outside temperature gauges until several weeks ago. And it was accidentally: while I was testing a bomb mission flying a B-25, I looked at the TAS gauge in the bombardier post after setting the bombsite with the aid of the IAS/TAS chart, and I saw that there were significant differences between the two readings. And I thought: "Shit! Is it a new bug?" After some calculations with the E6-B, I could see the TAS gauge's reading was true. And looking to the outside temperature gauge for my very first time, I saw that the reading matched that of the real atmosphere for that altitude. I have conducted numerous tests to confirm this, flying different planes in different maps. Quote:
The standard formula for the air density at a given altitude below 11,000 m is: AIR_DENS(Z) = AIR_DENS(0) * [(TGL + LAPSE_RATE * Z)/ TGL]^4.25 Where: AIR_DENS(Z): air density at a given altitude Z AIR_DENS(0): air density at 0 m ASL (1.22 kg/m3) TGL: free air temperature on the surface (std temp = 288.15 ºK or 15.15 ºC). This temperature may be different than the standard temperature. LAPSE_RATE: -0.0065 ºK/m, it is the constant rate at which temperature decreases with altitude. Z: altitude ASL, measured in m. So that formula explains why a plane, flying at a given altitude, may fly at a slower or faster TAS regarding of the Ground Level temperature. The E6-B allows a pilot to calculate the TAS in one step, knowing the outside temperature, the indicated altitude and IAS: he doesn't need to know or to calculate the air density. ![]() Quote:
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