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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 09-15-2013, 11:22 PM
Paradoxon Paradoxon is offline
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Join Date: Sep 2013
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Quote:
Originally Posted by Lotrek View Post
OK so whoah I am playing a new game and tweaked it with the 10x shields and doubled the restore power of the shield modules since it took forever to recharge but I thought 10x on that would have been way overpowered.

After that, I started on ship modding. Following your instructions I was able to change some of the player ships around. In each tier of player ships I selected 1 ship type and switched out the rockets to turrets and what a game changer for gunner/pilot specs. It made some types that were meh into nice dogfighter types.

Thanks so much for this tutorial!

Hehe...glad you liked my idea of giving things 10x the HP... its absolutely a new game but i agree, you cant give the Shield Modules also the 10x better recharge rate because then nearly nothing can down you anymore !!!


But one thing you have to keep in mind when modding ships and their guns and modules:
You have to make sure to adjust the settings for those modded ships also in the "Ship description".xml folder because otherwise the AI will NOT equip your modded ships accordingly and will in fact fly with gimped vessels !!!
And if you do so, you can give the AI ships sometimes better and, more important FULL hardware, because often AI ships dont fit every module slot and are therefore often so weak
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