Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-10-2013, 08:20 PM
Pugo3 Pugo3 is offline
Approved Member
 
Join Date: Sep 2011
Posts: 25
Default

I thought it best to avoid directly answering the one respondant who demonstrates the unfortunate tendancy of too many forum perons these days to reply with rather condenscending, dismissive, and demeaning remarks after first misrepresenting and attaching all sorts of malice to my comments. Such persons are best left to themselves, a fitting punishment in itself.

It is an historical fact that 51's and 47's did dogfight with German fighters on occasion, the accounts are plentiful and you've all read them, no need to make this string a mulitpage tangle of combat accounts quotes to make the point. In QMB, a 51 and 47 will not dogfight, only fly away and joust. Mock, dispute, slander, misrepresent all you wish if you are so inclined, this stands.

Fly a Bf 109E7 against a Spitfire V 1941 one on one.
Fly a Bf 109E7 against a squadron of Spitfire V 1941. Nevermind what our dismissive associate states, see for yourself. Not rocket powered, of course this was overstated, but definitely all Spits are demonstably faster, with higher climbs rates, etc. Try it with other enemy AI aircraft your familiar with.

I inquired only if these failings had been addressed. No honest person of worth would consider this a request for making the game unrealistic. Rather, both of these shortcomings detract from the game and if anything render it unrealistic by not allowing one to experience this aspect of combat flying.

thanks to all who replied with constructive comments while maintaining personal integrity and good faith.
Reply With Quote
  #2  
Old 09-10-2013, 09:41 PM
Woke Up Dead Woke Up Dead is offline
Approved Member
 
Join Date: Dec 2011
Posts: 209
Default

Quote:
Originally Posted by Pugo3 View Post
Fly a Bf 109E7 against a Spitfire V 1941 one on one.
Fly a Bf 109E7 against a squadron of Spitfire V 1941. Nevermind what our dismissive associate states, see for yourself. Not rocket powered, of course this was overstated, but definitely all Spits are demonstably faster, with higher climbs rates, etc. Try it with other enemy AI aircraft your familiar with.
I don't know how or why multiple opponents would get this "boost" that they wouldn't get in a 1v1. I think it can only be perception; even if you're watching your energy you still have to make more energy-consuming moves than any single opponent, so they end up higher and faster than you. I experience the same thing online, where I know my opponents don't get a performance boost just by being close to each other.
Reply With Quote
  #3  
Old 09-10-2013, 09:41 PM
MaxGunz MaxGunz is offline
Approved Member
 
Join Date: Apr 2011
Posts: 471
Default

You come out with a falsehood from the start and somehow you're a victim.
Predictable.

9-1-1? Please send the Whaaaaambulance!
Reply With Quote
  #4  
Old 09-10-2013, 09:51 PM
Pugo3 Pugo3 is offline
Approved Member
 
Join Date: Sep 2011
Posts: 25
Default

Quote:
Originally Posted by MaxGunz View Post
You come out with a falsehood from the start and somehow you're a victim.
Predictable.

9-1-1? Please send the Whaaaaambulance!

See above reply, nothing new here, only a reveal of the essence of the one making such remarks.

p3
Reply With Quote
  #5  
Old 09-10-2013, 10:07 PM
Fenrir's Avatar
Fenrir Fenrir is offline
Approved Member
 
Join Date: Nov 2009
Posts: 132
Default

Quote:
Originally Posted by Pugo3 View Post
I thought it best to avoid directly answering the one respondant who demonstrates the unfortunate tendancy of too many forum perons these days to reply with rather condenscending, dismissive, and demeaning remarks after first misrepresenting and attaching all sorts of malice to my comments. Such persons are best left to themselves, a fitting punishment in itself.

It is an historical fact that 51's and 47's did dogfight with German fighters on occasion, the accounts are plentiful and you've all read them, no need to make this string a mulitpage tangle of combat accounts quotes to make the point. In QMB, a 51 and 47 will not dogfight, only fly away and joust. Mock, dispute, slander, misrepresent all you wish if you are so inclined, this stands.

Fly a Bf 109E7 against a Spitfire V 1941 one on one.
Fly a Bf 109E7 against a squadron of Spitfire V 1941. Nevermind what our dismissive associate states, see for yourself. Not rocket powered, of course this was overstated, but definitely all Spits are demonstably faster, with higher climbs rates, etc. Try it with other enemy AI aircraft your familiar with.

I inquired only if these failings had been addressed. No honest person of worth would consider this a request for making the game unrealistic. Rather, both of these shortcomings detract from the game and if anything render it unrealistic by not allowing one to experience this aspect of combat flying.

thanks to all who replied with constructive comments while maintaining personal integrity and good faith.
Excuse me for incredulousness at your post when you expect the developers to pander to your desire for dogfight entertainment and reverse years of attempting to make this game as realistic as the limitations of the engine & platform allow.

The AI as in it's current 4.12 form are the most realistic I have seen; in co-ops I find it difficult at times to tell the breathers from the bots. That in and of itself speaks volumes to me about the excellent work FC has done in manipulating the AI dogfight routines.

If my critique of your flying style came across as condescending then it was as a direct result of your ill-informed, presumptuous and mildly insulting post; not to me but to FC, who I suspect has devoted hundreds of - no doubt frustrating - man hours of investigating, experimenting and tweaking the code to get it to the frankly best level I've seen in any sim of late.

I stand by my opinion of why I think you are running into difficulties and why the AI *appear* to you to be turbo boosted. True an element is down to the AI knowing to the second how long they can risk overheating in WEP and are perfectly trimmed in all flight regimes, however if you fight smart you can negate these attributes with your ability to abstract and read the overall fight picture in a way no AI can hope to.

I don't deny more than one-turn dogfights did happen; but their frequency was so low as to be a tiny fraction of the overall percentage. 9 times out of 10 the victim did not even see their attacker.

On top of this your reference to P-51/P-47 combat reports is crucially flawed. The vast majority of the Jagdwaffe pilots by the 1944 era were inexperienced, rushed through training and could just about handle the skills to takeoff land and fly formation; they did not have the tactical nous to be able to understand the dogfight environment and pulled all the wrong moves when defensive; as such because they had such little experience in handling their aircraft at or beyond the limits of it's performance or crucially where their advantages lay against their opponents they bleed their E and just make the job easier for the teamworking USAAF fighter jocks.

Oh, hang on, that scenario sounds familiar... like someone whining that they keep getting gang-banged by teamworking AI that keeps up it's E. Hmmmm. Funny that.
Reply With Quote
  #6  
Old 09-10-2013, 11:58 PM
Woke Up Dead Woke Up Dead is offline
Approved Member
 
Join Date: Dec 2011
Posts: 209
Default

"Pander to your desire for dogfight entertainment," "whaaambulance," snarky critiques of piloting abilities, what's the matter with you guys?

The QMB is obviously not a place for hyper-realism, it's for setting up "what if" scenarios. Like, what if I spawn in on my opponent's six, 1000m above him, and he has 100% fuel and no ammo and is a rookie and is alone, and I have 20% fuel and an ace wingman. Realistic?

If you can already set all those variables, then why not also be able to set the aggressiveness and likeliness to dogfight of your opponent? Like a lot of online pilots in planes better suited for hit and run do, you know, for fun?
Reply With Quote
  #7  
Old 09-11-2013, 01:25 AM
MaxGunz MaxGunz is offline
Approved Member
 
Join Date: Apr 2011
Posts: 471
Default

People come in with revisionist agendas, making false assertions and acting like they're right when they're not. Sorry "victim" but you started it and I'm not the only one who's not eating the BS you put on our table.

Woke Up Dead, anyone can set up QMB as they like. With FMB they can even set up the waypoints the targets will use. Make the enemies rookies if that's what it takes... the game already does that and more! Nobody is saying that everyone has to play the same.

As far as historic, goooooood luck! You can approach elements of history but it's a flight sim and game AI hasn't got the resources to make strategy.

Hey FC! Is it possible to network with PC's that only run AI client? No graphics or input devices, all resources given to AI? What could be achieved then, even with older PC's?
Reply With Quote
  #8  
Old 09-11-2013, 01:33 AM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

Combat reports do contain examples of dogfighting and close in energy fights... they also contain reports of mass bounces and not much else. In the QMB I see plenty of both.

I'd like to see what a joust looks like. Could you record us a track of this particular behavior?

Also I'd like to know why a P-51 Mustang should engage in any sort of close in dogfight behavior when its against the strengths of the fighter... similarly I expect a Zero to engage in a close in fight using its turn advantage to maximum effect and avoiding flight regimes that involve too much speed.
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
  #9  
Old 09-11-2013, 01:59 AM
MaxGunz MaxGunz is offline
Approved Member
 
Join Date: Apr 2011
Posts: 471
Default

Joust is two fighters making head on attacks. Those happened in history every so often, some planes seem almost made for it with a big radial block in front and devastating firepower to go with it. Even the P-38 got a reputation, whoa those guns!

But lessons got learned and aerial suicide avoided. Imagine if every P-51 pilot jousted with every FW pilot he met? The USAAF would have run out of P-51's and pilots pretty quick.
Reply With Quote
  #10  
Old 09-11-2013, 08:46 AM
Laurwin Laurwin is offline
Approved Member
 
Join Date: Sep 2013
Posts: 87
Default

I suppose the rookie level AI is a little bit too good in this game.

I mean, we are talking about the lowest level skill pilot we can have in game. One could argue they're quite a bit better than the new pilots Germany had in 1945 for example (re-assigned bomber pilot into fighters, practically no advanced fighter training etc....)

rookies were the guys who confused their flight leaders for enemies (like erich hartmann once did ) and tried to dogfight them. Or then they would just get lost in the skies. I mean these people were given limited training before sent to the front (for example, even American flight training was quite limited in scope, before pilots were sent from flight school to the front). And compared with most countries fighter training, it (American) was the most comprehensive one. There wasn't top gun school back then, only the basic courses, and a few flights on gunnery training.

rookie should be nerfed further, to replicate that they would be lowest skill pilots. (greenhorns, newbies)

-aircraft identification (esp headons). So they don't always know to blast away, would such a thing happen in real war? Before you can know if he's friend or foe? Merge happens for example, because of IDing bogey. In WW2 it meant silhouette ID or the insignia, if you wanted to be certain of friend-or-foe.

probably not unless you could visually ID the rest of the silhouette of the plane from a slight angle, before committing to headon attack. (special exception would be radial vs inline and such things... i.e. p3

-AI tracking skill (situational awareness) Rookie should be significantly worse than veteran, and ace.

Last edited by Laurwin; 09-11-2013 at 09:18 AM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:42 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.